From df7181d435c79fafa793372b5f948bbc50c28123 Mon Sep 17 00:00:00 2001 From: Mark Vejvoda Date: Fri, 18 Jun 2010 04:43:14 +0000 Subject: [PATCH] - removed white ghosting trigger logic as its just too annoying, even if fps is low.. live with low fps! --- source/glest_game/facilities/game_util.cpp | 2 +- source/glest_game/graphics/renderer.cpp | 4 ++-- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/source/glest_game/facilities/game_util.cpp b/source/glest_game/facilities/game_util.cpp index 92f2ce408..5e20cdf55 100644 --- a/source/glest_game/facilities/game_util.cpp +++ b/source/glest_game/facilities/game_util.cpp @@ -26,7 +26,7 @@ using namespace Shared::Platform; namespace Glest{ namespace Game{ const string mailString= "contact_game@glest.org"; -const string glestVersionString= "v3.3.5-beta7.4"; +const string glestVersionString= "v3.3.5-beta7.5"; string getCrashDumpFileName(){ return "glest" + glestVersionString + ".dmp"; diff --git a/source/glest_game/graphics/renderer.cpp b/source/glest_game/graphics/renderer.cpp index 3ddaaf63e..67a931752 100644 --- a/source/glest_game/graphics/renderer.cpp +++ b/source/glest_game/graphics/renderer.cpp @@ -42,8 +42,8 @@ namespace Glest { namespace Game{ bool MeshCallbackTeamColor::noTeamColors = false; // if FPS is less than this we start to skip 3D renders -int MIN_RENDER_FPS_ALLOWED = 10; -//int MIN_RENDER_FPS_ALLOWED = -1; +//int MIN_RENDER_FPS_ALLOWED = 10; +int MIN_RENDER_FPS_ALLOWED = -1; int MIN_RENDER_LAG_ALLOWED = 1; int MAX_RENDER_LAG_ITEMCOUNT_ALLOWED = 200;