Test fix for LUA environment variables

This commit is contained in:
mathusummut
2018-06-29 16:14:38 +02:00
parent 78e0fb173a
commit dfd4a658aa
5 changed files with 12 additions and 7 deletions

View File

@@ -17,7 +17,9 @@
#include "interpolation.h"
#include "leak_dumper.h"
#ifndef FLT_EPSILON
#define FLT_EPSILON 1.192092896e-07F
#endif
using namespace Shared::Platform;
@@ -28,8 +30,7 @@ namespace Shared {
void MeshCallback::execute(const Mesh *mesh, float alpha) {
alpha *= mesh->getOpacity();
//team color
uint8 factionOpacity = mesh->getFactionColorOpacity();
uint8 factionOpacity = mesh->getFactionColorOpacity(); //team color
float color[4];
color[0] = 1.0f; // Red
color[1] = 1.0f; // Green

View File

@@ -234,6 +234,7 @@ namespace Shared {
//string appPath="";
//appPath.assign(&pMBBuffer[0]); // Now assign the char* to the string, and there you have it!!! :)
std::string appPath = utf8_encode(szPath);
replaceAll(appPath, "\\", "/");
//string appPath = szPath;
mapTagReplacementValues["$APPDATA"] = appPath;