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Cliffs work and some map cleanup; ( !!currently old maps are broken in editor!! )
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@@ -605,8 +605,8 @@ bool Program::setGridOnOff() {
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return grid;
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}
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void Program::setMapAdvanced(int altFactor, int waterLevel) {
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if(map) map->setAdvanced(altFactor, waterLevel);
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void Program::setMapAdvanced(int altFactor, int waterLevel, int cliffLevel) {
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if(map) map->setAdvanced(altFactor, waterLevel, cliffLevel);
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}
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void Program::loadMap(const string &path) {
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