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- added support for multiple animation models for each skill and display a them randomly during game play
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@@ -109,6 +109,7 @@ public:
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XmlAttribute *getAttribute(const string &name,bool mustExist=true) const;
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XmlNode *getChild(unsigned int i) const;
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XmlNode *getChild(const string &childName, unsigned int childIndex=0) const;
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vector<XmlNode *> getChildList(const string &childName) const;
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bool hasChildAtIndex(const string &childName, int childIndex=0) const;
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bool hasChild(const string &childName) const;
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XmlNode *getParent() const;
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