- added support for multiple animation models for each skill and display a them randomly during game play

This commit is contained in:
Mark Vejvoda
2011-06-25 05:23:41 +00:00
parent d0d31e4bfe
commit e0860309c0
4 changed files with 44 additions and 6 deletions

View File

@@ -109,6 +109,7 @@ public:
XmlAttribute *getAttribute(const string &name,bool mustExist=true) const;
XmlNode *getChild(unsigned int i) const;
XmlNode *getChild(const string &childName, unsigned int childIndex=0) const;
vector<XmlNode *> getChildList(const string &childName) const;
bool hasChildAtIndex(const string &childName, int childIndex=0) const;
bool hasChild(const string &childName) const;
XmlNode *getParent() const;