mirror of
https://github.com/glest/glest-source.git
synced 2025-09-29 08:59:01 +02:00
- attempt to add a client LAG checker to notify and disconnect clients that fall too far behind.
This commit is contained in:
@@ -1099,21 +1099,15 @@ void MenuStateCustomGame::simpleTask() {
|
||||
if(publishToMasterserverThread == NULL || publishToMasterserverThread->getQuitStatus() == true || publishToMasterserverThread->getRunningStatus() == false) {
|
||||
return;
|
||||
}
|
||||
needToRepublishToMasterserver = false;
|
||||
string newPublishToServerInfo = publishToServerInfo;
|
||||
publishToServerInfo = "";
|
||||
safeMutex.ReleaseLock(true);
|
||||
|
||||
if(republish == true) {
|
||||
|
||||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||||
|
||||
safeMutex.Lock();
|
||||
needToRepublishToMasterserver = false;
|
||||
safeMutex.ReleaseLock(true);
|
||||
|
||||
string request = Config::getInstance().getString("Masterserver") + "addServerInfo.php?" + publishToServerInfo;
|
||||
|
||||
safeMutex.Lock();
|
||||
publishToServerInfo = "";
|
||||
safeMutex.ReleaseLock(true);
|
||||
string request = Config::getInstance().getString("Masterserver") + "addServerInfo.php?" + newPublishToServerInfo;
|
||||
|
||||
//printf("the request is:\n%s\n",request.c_str());
|
||||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d] the request is:\n%s\n",__FILE__,__FUNCTION__,__LINE__,request.c_str());
|
||||
@@ -1125,10 +1119,10 @@ void MenuStateCustomGame::simpleTask() {
|
||||
std::string serverInfo = SystemFlags::getHTTP(request);
|
||||
//printf("the result is:\n'%s'\n",serverInfo.c_str());
|
||||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d] the result is:\n'%s'\n",__FILE__,__FUNCTION__,__LINE__,serverInfo.c_str());
|
||||
|
||||
// uncomment to enable router setup check of this server
|
||||
//if(serverInfo!="OK")
|
||||
if(EndsWith(serverInfo, "OK") == false)
|
||||
{
|
||||
if(EndsWith(serverInfo, "OK") == false) {
|
||||
safeMutex.Lock();
|
||||
showMasterserverError=true;
|
||||
masterServererErrorToShow=serverInfo;
|
||||
@@ -1140,24 +1134,21 @@ void MenuStateCustomGame::simpleTask() {
|
||||
|
||||
safeMutex.Lock();
|
||||
bool broadCastSettings = needToBroadcastServerSettings;
|
||||
|
||||
if(publishToMasterserverThread == NULL || publishToMasterserverThread->getQuitStatus() == true || publishToMasterserverThread->getRunningStatus() == false) {
|
||||
return;
|
||||
}
|
||||
|
||||
needToBroadcastServerSettings=false;
|
||||
safeMutex.ReleaseLock(true);
|
||||
|
||||
if(broadCastSettings)
|
||||
{
|
||||
if(broadCastSettings) {
|
||||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||||
|
||||
safeMutex.Lock();
|
||||
needToBroadcastServerSettings=false;
|
||||
safeMutex.ReleaseLock(true);
|
||||
|
||||
ServerInterface* serverInterface= NetworkManager::getInstance().getServerInterface();
|
||||
|
||||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||||
|
||||
if(serverInterface->hasClientConnection() == true) {
|
||||
//printf("Sending game settings broadcast since we have at least 1 client connected'\n");
|
||||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||||
|
||||
if(publishToMasterserverThread == NULL || publishToMasterserverThread->getQuitStatus() == true || publishToMasterserverThread->getRunningStatus() == false) {
|
||||
return;
|
||||
@@ -1170,6 +1161,8 @@ void MenuStateCustomGame::simpleTask() {
|
||||
return;
|
||||
}
|
||||
|
||||
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
|
||||
|
||||
serverInterface->setGameSettings(&gameSettings);
|
||||
serverInterface->broadcastGameSetup(&gameSettings);
|
||||
}
|
||||
|
Reference in New Issue
Block a user