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- added more texture compression supported types
- some in progress work related to texture reloading
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@@ -347,7 +347,7 @@ void MainWindow::eventKeyDown(char key){
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] ALT-ENTER pressed\n",__FILE__,__FUNCTION__,__LINE__);
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// This stupidity only required in win32.
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// We reload the textures so that
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// We reload the textures so that the canvas paints textures properly
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#ifdef WIN32
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if(Window::getAllowAltEnterFullscreenToggle() == true) {
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Renderer &renderer= Renderer::getInstance();
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