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https://github.com/glest/glest-source.git
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- added more texture compression supported types
- some in progress work related to texture reloading
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@@ -43,7 +43,7 @@ public:
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virtual ~Texture1DGl();
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virtual void init(Filter filter, int maxAnisotropy= 1);
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virtual void end();
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virtual void end(bool deletePixelBuffer=true);
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};
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// =====================================================
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@@ -56,7 +56,7 @@ public:
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virtual ~Texture2DGl();
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virtual void init(Filter filter, int maxAnisotropy= 1);
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virtual void end();
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virtual void end(bool deletePixelBuffer=true);
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};
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// =====================================================
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@@ -70,7 +70,7 @@ public:
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virtual ~Texture3DGl();
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virtual void init(Filter filter, int maxAnisotropy= 1);
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virtual void end();
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virtual void end(bool deletePixelBuffer=true);
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};
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// =====================================================
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@@ -84,7 +84,7 @@ public:
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virtual ~TextureCubeGl();
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virtual void init(Filter filter, int maxAnisotropy= 1);
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virtual void end();
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virtual void end(bool deletePixelBuffer=true);
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};
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}}}//end namespace
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@@ -79,7 +79,7 @@ public:
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void setFormat(Format format) {this->format= format;}
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virtual void init(Filter filter= fBilinear, int maxAnisotropy= 1)=0;
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virtual void end()=0;
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virtual void end(bool deletePixelBuffer=true)=0;
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virtual string getPath() const = 0;
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virtual void deletePixels() = 0;
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virtual uint64 getPixelByteCount() const = 0;
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