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- added more texture compression supported types
- some in progress work related to texture reloading
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@@ -84,6 +84,9 @@ void TextureManager::init(bool forceInit) {
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if(forceInit == true) {
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texture->reseInitState();
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}
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if(forceInit == true) {
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texture->end(false);
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}
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texture->init(textureFilter, maxAnisotropy);
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}
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}
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