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- fixed memory leaks in map editor, g3dviewer and the game
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@@ -284,7 +284,8 @@ MainWindow::MainWindow( std::pair<string,vector<string> > unitToLoad,
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wxSize(Renderer::windowW, Renderer::windowH)),
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model(NULL), glCanvas(NULL), renderer(NULL),
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initTextureManager(true), timer(NULL),
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startupSettingsInited(false)
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startupSettingsInited(false),
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fileDialog(NULL)
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{
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this->appPath = appPath;
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Properties::setApplicationPath(executable_path(appPath));
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@@ -531,6 +532,9 @@ MainWindow::~MainWindow(){
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delete timer;
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timer = NULL;
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delete fileDialog;
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fileDialog = NULL;
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delete model;
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model = NULL;
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