diff --git a/BUILD.md b/BUILD.md index 252d9e123..9f31c0be6 100644 --- a/BUILD.md +++ b/BUILD.md @@ -146,12 +146,12 @@ From the top of the project source directory: (`cmake` On Linux or Mac OS) - cmake .. -DINSTALL_DIR_DATA= + cmake .. (`cmake` on BSD. Setting the 2 variables before the cmake command tells cmake to use the correct compiler) - CC=`which egcc` CXX=`which eg++` cmake .. -DINSTALL_DIR_DATA= + CC=`which egcc` CXX=`which eg++` cmake .. Now that the build configuration has been set, run make, replacing `X` with the number of CPU cores in your computer: @@ -164,10 +164,6 @@ The zetaglest binaries will be in the `build/` directory. Run See [running](https://github.com/ZetaGlest/zetaglest-source#running) for detailed information about running a server or hosting a game. -The value for INSTALL_DIR_DATA is written to the game when compiled, -therefore if you ever move your data directory, you will have to -recompile ZetaGlest. - After you run `cmake` for the first time, you won't need to specify any options unless you want to change previously-used options. Just use