diff --git a/mk/shared/servers.ini b/mk/shared/servers.ini
deleted file mode 100644
index fabf9c86f..000000000
--- a/mk/shared/servers.ini
+++ /dev/null
@@ -1,6 +0,0 @@
-; === propertyMap File ===
-
-Initiate_1=94.23.148.250:62001
-Initiate_2=94.23.148.250:62012
-Initiate_3=94.23.148.250:62023
-This computer=127.0.0.1
diff --git a/mk/windows/vs2015-32/zetaglest.vcxproj b/mk/windows/vs2015-32/zetaglest.vcxproj
index 1a09e891b..d444c15d8 100644
--- a/mk/windows/vs2015-32/zetaglest.vcxproj
+++ b/mk/windows/vs2015-32/zetaglest.vcxproj
@@ -767,9 +767,6 @@
PreserveNewest
-
- PreserveNewest
-
diff --git a/mk/windows/vs2015-64/zetaglest.vcxproj b/mk/windows/vs2015-64/zetaglest.vcxproj
index 02a70ab02..615e2726b 100644
--- a/mk/windows/vs2015-64/zetaglest.vcxproj
+++ b/mk/windows/vs2015-64/zetaglest.vcxproj
@@ -579,9 +579,6 @@
PreserveNewest
-
- PreserveNewest
-
diff --git a/mk/windows/vs2017-32/zetaglest.vcxproj b/mk/windows/vs2017-32/zetaglest.vcxproj
index d324e0b67..910cb80e9 100644
--- a/mk/windows/vs2017-32/zetaglest.vcxproj
+++ b/mk/windows/vs2017-32/zetaglest.vcxproj
@@ -767,9 +767,6 @@
PreserveNewest
-
- PreserveNewest
-
diff --git a/mk/windows/vs2017-64/zetaglest.vcxproj b/mk/windows/vs2017-64/zetaglest.vcxproj
index 961c3c663..8c978257b 100644
--- a/mk/windows/vs2017-64/zetaglest.vcxproj
+++ b/mk/windows/vs2017-64/zetaglest.vcxproj
@@ -579,9 +579,6 @@
PreserveNewest
-
- PreserveNewest
-
diff --git a/source/glest_game/game/commander.cpp b/source/glest_game/game/commander.cpp
index e8d673960..18193ca89 100644
--- a/source/glest_game/game/commander.cpp
+++ b/source/glest_game/game/commander.cpp
@@ -467,7 +467,6 @@ namespace
ignoreBuildings = true;
command[i] = commandType;
}
- Game* game = world->getGame();
for (int i = 0; i < selection->getCount(); ++i) {
const Unit * unit = selection->getUnit(i);
const CommandType *commandType = command[i];
diff --git a/source/glest_game/menu/menu_state_join_game.cpp b/source/glest_game/menu/menu_state_join_game.cpp
index 5a83cc4e1..f21fa800d 100644
--- a/source/glest_game/menu/menu_state_join_game.cpp
+++ b/source/glest_game/menu/menu_state_join_game.cpp
@@ -49,8 +49,6 @@ namespace Glest {
const int MenuStateJoinGame::newPrevServerIndex = 1;
const int MenuStateJoinGame::foundServersIndex = 2;
- const string MenuStateJoinGame::serverFileName = "servers.ini";
-
MenuStateJoinGame::MenuStateJoinGame(Program * program,
MainMenu * mainMenu,
bool *
@@ -97,8 +95,6 @@ namespace Glest {
networkManager.end();
networkManager.init(nrClient);
- serversSavedFile = serverFileName;
-
string serverListPath = config.getString("ServerListPath", "");
if (serverListPath != "") {
endPathWithSlash(serverListPath);
@@ -108,18 +104,6 @@ namespace Glest {
if (userData != "") {
endPathWithSlash(userData);
}
- serversSavedFile = userData + serversSavedFile;
-
- if (fileExists(serversSavedFile) == true) {
- servers.load(serversSavedFile);
- } else if (fileExists(serverListPath + serverFileName) == true) {
- servers.load(serverListPath + serverFileName);
- } else if (fileExists(Properties::getApplicationPath() + serverFileName)
- == true) {
- servers.load(Properties::getApplicationPath() + serverFileName);
- } else if (fileExists(serverFileName) == true) {
- servers.load(serverFileName);
- }
//buttons
buttonReturn.registerGraphicComponent(containerName, "buttonReturn");
@@ -722,8 +706,6 @@ namespace Glest {
"In [%s::%s] clientInterface->getLaunchGame() - A\n",
__FILE__, __FUNCTION__);
- servers.save(serversSavedFile);
-
if (SystemFlags::
getSystemSettingType(SystemFlags::debugSystem).enabled)
SystemFlags::OutputDebug(SystemFlags::debugSystem,
@@ -961,7 +943,6 @@ namespace Glest {
saveHost += ":" + hostPartsList[1];
}
servers.setString(clientInterface->getServerName(), saveHost);
- servers.save(serversSavedFile);
if (SystemFlags::
getSystemSettingType(SystemFlags::debugSystem).enabled)
diff --git a/source/glest_game/menu/menu_state_join_game.h b/source/glest_game/menu/menu_state_join_game.h
index 6dd3c8b48..74101da88 100644
--- a/source/glest_game/menu/menu_state_join_game.h
+++ b/source/glest_game/menu/menu_state_join_game.h
@@ -44,9 +44,6 @@ namespace Glest {
newPrevServerIndex;
static const int
foundServersIndex;
- static const
- string
- serverFileName;
private:
GraphicButton buttonReturn;
@@ -74,7 +71,6 @@ namespace Glest {
//Console console;
ChatManager chatManager;
- string serversSavedFile;
bool abortAutoFind;
bool autoConnectToServer;