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https://github.com/glest/glest-source.git
synced 2025-09-30 09:29:25 +02:00
Added mutex guards around logging
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@@ -120,7 +120,6 @@ void Program::ShowMessageProgramState::update() {
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Program::Program() {
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programState= NULL;
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singleton = this;
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soundThreadManager = NULL;
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}
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@@ -165,7 +164,7 @@ Program::~Program(){
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singleton = NULL;
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BaseThread::shutdownAndWait(soundThreadManager);
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delete soundThreadManager;
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delete soundThreadManager;
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soundThreadManager = NULL;
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}
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@@ -205,7 +204,9 @@ void Program::loop(){
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//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s %d]\n",__FILE__,__FUNCTION__,__LINE__);
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//!!!SoundRenderer::getInstance().update();
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if(soundThreadManager == NULL) {
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SoundRenderer::getInstance().update();
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}
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//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s %d]\n",__FILE__,__FUNCTION__,__LINE__);
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@@ -363,10 +364,13 @@ void Program::init(WindowGl *window, bool initSound, bool toggleFullScreen){
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SoundRenderer &soundRenderer= SoundRenderer::getInstance();
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soundRenderer.init(window);
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BaseThread::shutdownAndWait(soundThreadManager);
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delete soundThreadManager;
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soundThreadManager = new SimpleTaskThread(&SoundRenderer::getInstance(),0,50);
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soundThreadManager->start();
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// Run sound streaming in a background thread if enabled
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if(config.getBool("ThreadedSoundStream","true") == true) {
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BaseThread::shutdownAndWait(soundThreadManager);
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delete soundThreadManager;
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soundThreadManager = new SimpleTaskThread(&SoundRenderer::getInstance(),0,50);
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soundThreadManager->start();
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}
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}
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NetworkInterface::setAllowGameDataSynchCheck(Config::getInstance().getBool("AllowGameDataSynchCheck","0"));
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