diff --git a/source/glest_game/menu/menu_state_connected_game.cpp b/source/glest_game/menu/menu_state_connected_game.cpp index ed8f914a0..d4220f134 100644 --- a/source/glest_game/menu/menu_state_connected_game.cpp +++ b/source/glest_game/menu/menu_state_connected_game.cpp @@ -86,7 +86,7 @@ MenuStateConnectedGame::MenuStateConnectedGame(Program *program, MainMenu *mainM int xoffset=0; //state - labelStatus.init(410, networkHeadPos+30); + labelStatus.init(350, networkHeadPos+30); labelStatus.setText(""); labelInfo.init(30, networkHeadPos+30); @@ -139,9 +139,9 @@ MenuStateConnectedGame::MenuStateConnectedGame(Program *program, MainMenu *mainM listBoxNetworkFramePeriod.setEditable(false); // Network Frame Period - labelNetworkPauseGameForLaggedClients.init(xoffset+440, networkHeadPos, 80); + labelNetworkPauseGameForLaggedClients.init(xoffset+420, networkHeadPos, 80); labelNetworkPauseGameForLaggedClients.setText(lang.get("NetworkPauseGameForLaggedClients")); - listBoxNetworkPauseGameForLaggedClients.init(xoffset+440, networkPos, 80); + listBoxNetworkPauseGameForLaggedClients.init(xoffset+420, networkPos, 80); listBoxNetworkPauseGameForLaggedClients.pushBackItem(lang.get("No")); listBoxNetworkPauseGameForLaggedClients.pushBackItem(lang.get("Yes")); listBoxNetworkPauseGameForLaggedClients.setSelectedItem(lang.get("No")); @@ -149,9 +149,9 @@ MenuStateConnectedGame::MenuStateConnectedGame(Program *program, MainMenu *mainM // Enable Server Controlled AI - labelEnableServerControlledAI.init(xoffset+680, networkHeadPos, 80); + labelEnableServerControlledAI.init(xoffset+640, networkHeadPos, 80); labelEnableServerControlledAI.setText(lang.get("EnableServerControlledAI")); - listBoxEnableServerControlledAI.init(xoffset+680, networkPos, 80); + listBoxEnableServerControlledAI.init(xoffset+640, networkPos, 80); listBoxEnableServerControlledAI.pushBackItem(lang.get("Yes")); listBoxEnableServerControlledAI.pushBackItem(lang.get("No")); listBoxEnableServerControlledAI.setSelectedItemIndex(0); @@ -188,7 +188,7 @@ MenuStateConnectedGame::MenuStateConnectedGame(Program *program, MainMenu *mainM SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__); //list boxes - xoffset=60; + xoffset=120; int rowHeight=27; for(int i=0; i