From e4f86ad71edbe8ea4b24ab1759b5e2ee6fd67cd3 Mon Sep 17 00:00:00 2001 From: Mark Vejvoda Date: Thu, 27 Sep 2012 02:39:33 +0000 Subject: [PATCH] - added preliminary list of changes --- docs/CHANGELOG.txt | 25 +++++++++++++++++++++++++ 1 file changed, 25 insertions(+) diff --git a/docs/CHANGELOG.txt b/docs/CHANGELOG.txt index 8ec98d3c3..cadfdd502 100644 --- a/docs/CHANGELOG.txt +++ b/docs/CHANGELOG.txt @@ -4,6 +4,31 @@ MEGAGLEST CHANGELOG To see a timeline of detail changes please visit: http://sourceforge.net/apps/trac/megaglest/timeline +v3.7.0 +- bugfixes reported in the bugs forum since 3.6.0.3 +- first person view allows you to follow a selected unit. Select one unit anf press f4 to enable (deselect anf f4 to disable). +- cell markers allow players to create markers anywhere on the map and associate a note with them. All team players see the markers. +- quick sonar signal to tell team players where the action is happening +- admin player can disconnect other network players in game +- saving / loading games. +- when placing a new unit, we display a 'ghosted' model while units walk to the build location to show the space it will occupy +- video playback support (using libvlc) +- network multi-player scenarios +- campaign scenarios +- play a sound when player mentions your name in chat mode +- more game data validation for commandline modders, see --help for more info +- many new lua commands for scenario modders +- enhanced AI management (logging and modding) and added more intellegence to decsions +- enhanced unicode support for non-ascii characters +- customizable unit, resource and upgrade language files +- tilesets support animated models +- scenario factions may now be 'neutral', meaning not on any players team. +- new command action mouse cursors +- resources are selectable showing info about the resource +- particle colors are now affected by the time of day +- new game hints are displayed while loading a new game +- linked faction support (and new techtree MagiTech for classic Glest play) + v3.6.0 - bugfixes reported in the bugs forum from beta1 and 2 - iso639-1 style language loading example: megaglest --use-language=zh and auto language detect on first time launch