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https://github.com/glest/glest-source.git
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- added a bit more lua and updated capture enemy flag
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@@ -22,6 +22,10 @@ using std::string;
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using Shared::Graphics::Vec2i;
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using Shared::Graphics::Vec4i;
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using Shared::Graphics::Vec2f;
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using Shared::Graphics::Vec3f;
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using Shared::Graphics::Vec4f;
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using Shared::Xml::XmlNode;
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namespace Shared { namespace Lua {
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@@ -87,6 +91,12 @@ public:
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void * getGenericData(int argumentIndex) const;
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Vec2i getVec2i(int argumentIndex) const;
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Vec4i getVec4i(int argumentIndex) const;
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float getFloat(int argumentIndex) const;
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Vec2f getVec2f(int argumentIndex) const;
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Vec3f getVec3f(int argumentIndex) const;
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Vec4f getVec4f(int argumentIndex) const;
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int getReturnCount() const {return returnCount;}
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void returnInt(int value);
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