- added a bit more lua and updated capture enemy flag

This commit is contained in:
Mark Vejvoda
2012-10-13 07:33:33 +00:00
parent 0180aa6bba
commit e63e634e1e
11 changed files with 346 additions and 11 deletions

View File

@@ -635,6 +635,159 @@ int LuaArguments::getInt(int argumentIndex) const{
return result;
}
float LuaArguments::getFloat(int argumentIndex) const {
Lua_STREFLOP_Wrapper streflopWrapper;
if(!lua_isnumber(luaState, argumentIndex)) {
throwLuaError("Can not get int from Lua state");
}
float result = luaL_checknumber(luaState, argumentIndex);
return result;
}
Vec2f LuaArguments::getVec2f(int argumentIndex) const {
Lua_STREFLOP_Wrapper streflopWrapper;
Vec2f v;
if(!lua_istable(luaState, argumentIndex)){
throwLuaError("Can not get vec2f from Lua state, value on the stack is not a table");
}
#if LUA_VERSION_NUM > 501
if(lua_rawlen(luaState, argumentIndex)!=2){
#else
if(luaL_getn(luaState, argumentIndex)!=2){
#endif
throwLuaError("Can not get vec2f from Lua state, array size not 2");
}
//string stackString = getStackText();
//printf("Lua Stack:\n%s\n",stackString.c_str());
lua_rawgeti(luaState, argumentIndex, 1);
//printf("xa = %s argumentIndex = %d\n",lua_tostring(luaState, argumentIndex),argumentIndex);
//v.x= luaL_checkint(luaState, argumentIndex);
v.x= lua_tonumber(luaState, argumentIndex);
lua_pop(luaState, 1);
//printf("X = %d\n",v.x);
lua_rawgeti(luaState, argumentIndex, 2);
//printf("ya = %s\n",lua_tostring(luaState, argumentIndex));
//v.y= luaL_checkint(luaState, argumentIndex);
v.y= lua_tonumber(luaState, argumentIndex);
lua_pop(luaState, 1);
//printf("Y = %d\n",v.y);
return v;
}
Vec3f LuaArguments::getVec3f(int argumentIndex) const {
Lua_STREFLOP_Wrapper streflopWrapper;
Vec3f v;
if(!lua_istable(luaState, argumentIndex)){
throwLuaError("Can not get vec3f from Lua state, value on the stack is not a table");
}
#if LUA_VERSION_NUM > 501
if(lua_rawlen(luaState, argumentIndex)!=3){
#else
if(luaL_getn(luaState, argumentIndex)!=3){
#endif
throwLuaError("Can not get vec3f from Lua state, array size not 3");
}
//string stackString = getStackText();
//printf("Lua Stack:\n%s\n",stackString.c_str());
lua_rawgeti(luaState, argumentIndex, 1);
//printf("xa = %s argumentIndex = %d\n",lua_tostring(luaState, argumentIndex),argumentIndex);
//v.x= luaL_checkint(luaState, argumentIndex);
v.x= lua_tonumber(luaState, argumentIndex);
lua_pop(luaState, 1);
//printf("X = %d\n",v.x);
lua_rawgeti(luaState, argumentIndex, 2);
//printf("ya = %s\n",lua_tostring(luaState, argumentIndex));
//v.y= luaL_checkint(luaState, argumentIndex);
v.y= lua_tonumber(luaState, argumentIndex);
lua_pop(luaState, 1);
//printf("Y = %d\n",v.y);
lua_rawgeti(luaState, argumentIndex, 3);
//printf("ya = %s\n",lua_tostring(luaState, argumentIndex));
//v.y= luaL_checkint(luaState, argumentIndex);
v.z= lua_tonumber(luaState, argumentIndex);
lua_pop(luaState, 1);
return v;
}
Vec4f LuaArguments::getVec4f(int argumentIndex) const {
Lua_STREFLOP_Wrapper streflopWrapper;
Vec4f v;
if(!lua_istable(luaState, argumentIndex)){
throwLuaError("Can not get vec4f from Lua state, value on the stack is not a table");
}
#if LUA_VERSION_NUM > 501
if(lua_rawlen(luaState, argumentIndex)!=4){
#else
if(luaL_getn(luaState, argumentIndex)!=4){
#endif
throwLuaError("Can not get vec4f from Lua state, array size not 4");
}
//string stackString = getStackText();
//printf("Lua Stack:\n%s\n",stackString.c_str());
lua_rawgeti(luaState, argumentIndex, 1);
//printf("xa = %s argumentIndex = %d\n",lua_tostring(luaState, argumentIndex),argumentIndex);
//v.x= luaL_checkint(luaState, argumentIndex);
v.x= lua_tonumber(luaState, argumentIndex);
lua_pop(luaState, 1);
//printf("X = %d\n",v.x);
lua_rawgeti(luaState, argumentIndex, 2);
//printf("ya = %s\n",lua_tostring(luaState, argumentIndex));
//v.y= luaL_checkint(luaState, argumentIndex);
v.y= lua_tonumber(luaState, argumentIndex);
lua_pop(luaState, 1);
//printf("Y = %d\n",v.y);
lua_rawgeti(luaState, argumentIndex, 3);
//printf("ya = %s\n",lua_tostring(luaState, argumentIndex));
//v.y= luaL_checkint(luaState, argumentIndex);
v.z= lua_tonumber(luaState, argumentIndex);
lua_pop(luaState, 1);
lua_rawgeti(luaState, argumentIndex, 4);
//printf("ya = %s\n",lua_tostring(luaState, argumentIndex));
//v.y= luaL_checkint(luaState, argumentIndex);
v.w= lua_tonumber(luaState, argumentIndex);
lua_pop(luaState, 1);
return v;
}
string LuaArguments::getString(int argumentIndex) const{
Lua_STREFLOP_Wrapper streflopWrapper;