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tracking down bug on i386 platform
- comment titi's model debug output
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@@ -771,8 +771,8 @@ void Mesh::load(int meshIndex, const string &dir, FILE *f, TextureManager *textu
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specularPower= meshHeader.specularPower;
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opacity= meshHeader.opacity;
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if(opacity==0){
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printf("found a mesh with opacity=0 in header, using opacity=1 to see it now \n");
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printf("file: %s\n",modelFile.c_str());
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if(SystemFlags::VERBOSE_MODE_ENABLED) printf("found a mesh with opacity=0 in header, using opacity=1 to see it now \n");
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if(SystemFlags::VERBOSE_MODE_ENABLED) printf("file: %s\n",modelFile.c_str());
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opacity=1.0f;
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}
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textureFlags= meshHeader.textures;
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