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and one more bugfix for particle positioning
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@ -2739,7 +2739,7 @@ bool Unit::update() {
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}
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if (this->fire != NULL) {
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this->fire->setPos(getCurrMidHeightVector());
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this->fire->setPos(getCurrBurnVector());
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}
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for(UnitParticleSystems::iterator it= unitParticleSystems.begin(); it != unitParticleSystems.end(); ++it) {
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if(Renderer::getInstance().validateParticleSystemStillExists((*it),rsGame) == true) {
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