no more error when blocker scenario does not exist

This commit is contained in:
titiger
2016-02-09 01:12:24 +01:00
parent b809ea2233
commit eb8187fd81

View File

@@ -106,15 +106,26 @@ void MenuStateNewGame::mouseClick(int x, int y, MouseButton mouseButton){
} }
else if(buttonMasterserverGame.mouseClick(x, y)){ else if(buttonMasterserverGame.mouseClick(x, y)){
soundRenderer.playFx(coreData.getClickSoundB()); soundRenderer.playFx(coreData.getClickSoundB());
bool playScenario=false;
if (Config::getInstance().getString("InternetGamesBlockScenario", "") != "" if (Config::getInstance().getString("InternetGamesBlockScenario", "") != ""
&& Config::getInstance().getBool("InternetGamesAllowed", "false") == false) { && Config::getInstance().getBool("InternetGamesAllowed", "false") == false) {
// check if scenario exists;
vector<string> dirList=Config::getInstance().getPathListForType(ptScenarios);
string scenarioName=Config::getInstance().getString(
"InternetGamesBlockScenario");
string scenarioPath = Scenario::getScenarioPath(dirList, scenarioName);
if (scenarioPath != "") {
mainMenu->setState( mainMenu->setState(
new MenuStateScenario(program, mainMenu, false, new MenuStateScenario(program, mainMenu, false, dirList,
Config::getInstance().getPathListForType( scenarioName));
ptScenarios), playScenario=true;
Config::getInstance().getString( }
"InternetGamesBlockScenario"))); }
} else {
if(playScenario==false){
mainMenu->setState(new MenuStateMasterserver(program, mainMenu)); mainMenu->setState(new MenuStateMasterserver(program, mainMenu));
} }
} }