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- scenario pause command should work in network mode
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@@ -610,7 +610,7 @@ void ScriptManager::stopAllSound() {
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void ScriptManager::togglePauseGame(int pauseStatus) {
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if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d] pauseStatus = %d\n",__FILE__,__FUNCTION__,__LINE__,pauseStatus);
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ScriptManager_STREFLOP_Wrapper streflopWrapper;
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world->togglePauseGame((pauseStatus != 0));
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world->togglePauseGame((pauseStatus != 0),true);
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}
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void ScriptManager::morphToUnit(int unitId,const string &morphName, int ignoreRequirements) {
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