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PolitikerNEU jpg and png support! ( currently linux only ? )
Some little changes where I forgot to integrate the playername Mousescroll is not longer super fast
This commit is contained in:
269
source/shared_lib/include/graphics/pixmap.h
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269
source/shared_lib/include/graphics/pixmap.h
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// ==============================================================
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// This file is part of Glest Shared Library (www.glest.org)
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//
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// Copyright (C) 2001-2008 Marti<74>o Figueroa
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//
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// You can redistribute this code and/or modify it under
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// the terms of the GNU General Public License as published
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// by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version
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// ==============================================================
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#ifndef _SHARED_GRAPHICS_PIXMAP_H_
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#define _SHARED_GRAPHICS_PIXMAP_H_
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#include <string>
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#include "vec.h"
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#include "types.h"
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using std::string;
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using Shared::Platform::int8;
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using Shared::Platform::uint8;
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using Shared::Platform::int16;
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using Shared::Platform::uint16;
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using Shared::Platform::int32;
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using Shared::Platform::uint32;
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using Shared::Platform::float32;
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namespace Shared{ namespace Graphics{
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// =====================================================
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// class PixmapIo
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// =====================================================
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class PixmapIo{
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protected:
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int w;
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int h;
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int components;
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public:
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virtual ~PixmapIo(){}
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int getW() const {return w;}
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int getH() const {return h;}
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int getComponents() const {return components;}
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virtual void openRead(const string &path)= 0;
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virtual void read(uint8 *pixels)= 0;
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virtual void read(uint8 *pixels, int components)= 0;
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virtual void openWrite(const string &path, int w, int h, int components)= 0;
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virtual void write(uint8 *pixels)= 0;
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};
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// =====================================================
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// class PixmapIoTga
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// =====================================================
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class PixmapIoTga: public PixmapIo{
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private:
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FILE *file;
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public:
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PixmapIoTga();
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virtual ~PixmapIoTga();
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virtual void openRead(const string &path);
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virtual void read(uint8 *pixels);
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virtual void read(uint8 *pixels, int components);
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virtual void openWrite(const string &path, int w, int h, int components);
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virtual void write(uint8 *pixels);
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};
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// =====================================================
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// class PixmapIoBmp
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// =====================================================
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class PixmapIoBmp: public PixmapIo{
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private:
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FILE *file;
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public:
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PixmapIoBmp();
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virtual ~PixmapIoBmp();
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virtual void openRead(const string &path);
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virtual void read(uint8 *pixels);
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virtual void read(uint8 *pixels, int components);
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virtual void openWrite(const string &path, int w, int h, int components);
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virtual void write(uint8 *pixels);
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};
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// =====================================================
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// class Pixmap1D
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// =====================================================
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class Pixmap1D{
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protected:
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int w;
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int components;
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uint8 *pixels;
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public:
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//constructor & destructor
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Pixmap1D();
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Pixmap1D(int components);
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Pixmap1D(int w, int components);
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void init(int components);
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void init(int w, int components);
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~Pixmap1D();
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//load & save
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void load(const string &path);
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void loadTga(const string &path);
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void loadBmp(const string &path);
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//get
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int getW() const {return w;}
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int getComponents() const {return components;}
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uint8 *getPixels() const {return pixels;}
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};
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// =====================================================
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// class Pixmap2D
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// =====================================================
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class Pixmap2D{
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protected:
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int h;
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int w;
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int components;
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uint8 *pixels;
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public:
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//constructor & destructor
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Pixmap2D();
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Pixmap2D(int components);
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Pixmap2D(int w, int h, int components);
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void init(int components);
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void init(int w, int h, int components);
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~Pixmap2D();
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//load & save
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static Pixmap2D* loadPath(const string& path);
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void load(const string &path);
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/*void loadTga(const string &path);
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void loadBmp(const string &path);*/
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void save(const string &path);
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void saveBmp(const string &path);
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void saveTga(const string &path);
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//get
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int getW() const {return w;}
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int getH() const {return h;}
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int getComponents() const {return components;}
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uint8 *getPixels() const {return pixels;}
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//get data
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void getPixel(int x, int y, uint8 *value) const;
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void getPixel(int x, int y, float32 *value) const;
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void getComponent(int x, int y, int component, uint8 &value) const;
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void getComponent(int x, int y, int component, float32 &value) const;
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//vector get
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Vec4f getPixel4f(int x, int y) const;
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Vec3f getPixel3f(int x, int y) const;
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float getPixelf(int x, int y) const;
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float getComponentf(int x, int y, int component) const;
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//set data
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void setPixel(int x, int y, const uint8 *value);
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void setPixel(int x, int y, const float32 *value);
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void setComponent(int x, int y, int component, uint8 value);
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void setComponent(int x, int y, int component, float32 value);
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//vector set
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void setPixel(int x, int y, const Vec3f &p);
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void setPixel(int x, int y, const Vec4f &p);
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void setPixel(int x, int y, float p);
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//mass set
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void setPixels(const uint8 *value);
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void setPixels(const float32 *value);
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void setComponents(int component, uint8 value);
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void setComponents(int component, float32 value);
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//operations
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void splat(const Pixmap2D *leftUp, const Pixmap2D *rightUp, const Pixmap2D *leftDown, const Pixmap2D *rightDown);
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void lerp(float t, const Pixmap2D *pixmap1, const Pixmap2D *pixmap2);
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void copy(const Pixmap2D *sourcePixmap);
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void subCopy(int x, int y, const Pixmap2D *sourcePixmap);
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private:
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bool doDimensionsAgree(const Pixmap2D *pixmap);
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};
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// =====================================================
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// class Pixmap3D
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// =====================================================
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class Pixmap3D{
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protected:
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int h;
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int w;
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int d;
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int components;
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uint8 *pixels;
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public:
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//constructor & destructor
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Pixmap3D();
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Pixmap3D(int w, int h, int d, int components);
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Pixmap3D(int d, int components);
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void init(int w, int h, int d, int components);
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void init(int d, int components);
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~Pixmap3D();
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//load & save
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void loadSlice(const string &path, int slice);
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void loadSliceBmp(const string &path, int slice);
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void loadSliceTga(const string &path, int slice);
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//get
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int getW() const {return w;}
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int getH() const {return h;}
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int getD() const {return d;}
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int getComponents() const {return components;}
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uint8 *getPixels() const {return pixels;}
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};
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// =====================================================
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// class PixmapCube
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// =====================================================
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class PixmapCube{
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public:
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enum Face{
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fPositiveX,
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fNegativeX,
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fPositiveY,
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fNegativeY,
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fPositiveZ,
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fNegativeZ
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};
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protected:
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Pixmap2D faces[6];
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public:
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//init
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void init(int w, int h, int components);
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//load & save
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void loadFace(const string &path, int face);
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/*void loadFaceBmp(const string &path, int face);
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void loadFaceTga(const string &path, int face);*/
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//get
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Pixmap2D *getFace(int face) {return &faces[face];}
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const Pixmap2D *getFace(int face) const {return &faces[face];}
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};
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}}//end namespace
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#endif
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