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- bugfixes for processing disconnect and game end scenarios. These fixes corrected a bunch of segfaults when client or server disconnect.
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@@ -741,10 +741,12 @@ void ClientInterface::waitForMessage()
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int waitLoopCount = 0;
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while(getNextMessageType(true) == nmtInvalid) {
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if(isConnected() == false) {
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//throw runtime_error("Disconnected");
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//sendTextMessage("Server has Disconnected.",-1);
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DisplayErrorMessage("Server has Disconnected.");
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quit= true;
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if(quit == false) {
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//throw runtime_error("Disconnected");
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//sendTextMessage("Server has Disconnected.",-1);
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DisplayErrorMessage("Server has Disconnected.");
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quit= true;
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}
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close();
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return;
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}
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