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Placed constants in versions.h
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@@ -37,6 +37,7 @@
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#include <wx/stdpaths.h>
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#include <platform_util.h>
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#include "common_scoped_ptr.h"
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#include "versions.h"
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#ifndef WIN32
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#include <errno.h>
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@@ -73,8 +74,6 @@ const char *folderDelimiter = "/";
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//int GameConstants::updateFps= 40;
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//int GameConstants::cameraFps= 100;
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const string g3dviewerVersionString = "v0.8.01";
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// Because g3d should always support alpha transparency
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string fileFormat = "png";
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@@ -180,7 +179,7 @@ namespace Shared {
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}
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// "================================================================================"
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printf("\n%s %s, [Using %s]\n", extractFileFromDirectoryPath(argv0).c_str(), g3dviewerVersionString.c_str(), (const char *) wxConvCurrent->cWX2MB(wxVERSION_STRING));
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printf("\n%s %s, [Using %s]\n", extractFileFromDirectoryPath(argv0).c_str(), G3D_VIEWER_VERSION, (const char *) wxConvCurrent->cWX2MB(wxVERSION_STRING));
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printf("\nDisplays glest 3D-models and unit/projectile/splash particle systems.\n");
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printf("\nRotate with left mouse button. Zoom with right mouse button or mousewheel.");
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@@ -293,7 +292,7 @@ namespace Shared {
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// class MainWindow
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// ===============================================
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const string MainWindow::winHeader = "G3D viewer " + g3dviewerVersionString;
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const string MainWindow::winHeader = string("ZetaGlest G3D viewer ") + G3D_VIEWER_VERSION;
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const float defaultspeed = 0.025f;
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