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VCC does not like float constants ...
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@@ -29,6 +29,7 @@ using namespace Shared::Graphics;
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namespace Glest{ namespace Game{
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const float Tileset::standardAirHeight= 5.0f;
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// =====================================================
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// class AmbientSounds
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// =====================================================
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@@ -120,7 +120,7 @@ public:
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static const int surfCount= 6;
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static const int objCount= 10;
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static const int transitionVars= 2; //number or different transition textures
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static const float standardAirHeight= 5.f;
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static const float standardAirHeight;
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public:
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typedef vector<float> SurfProbs;
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