- continue trying to fix network issues

This commit is contained in:
Mark Vejvoda
2011-11-25 22:38:25 +00:00
parent ff2252bf41
commit ef125238e8
4 changed files with 29 additions and 20 deletions

View File

@@ -1214,7 +1214,7 @@ void ParticleManager::update(int renderFps){
vector<ParticleSystem *> cleanupParticleSystemsList;
for(unsigned int i= 0; i < particleSystems.size(); i++){
ParticleSystem *ps= particleSystems[i];
if(ps != NULL){
if(ps != NULL && validateParticleSystemStillExists(ps) == true) {
currentParticleCount+= ps->getAliveParticleCount();
bool showParticle= true;