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- continue trying to fix network issues
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@@ -1214,7 +1214,7 @@ void ParticleManager::update(int renderFps){
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vector<ParticleSystem *> cleanupParticleSystemsList;
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for(unsigned int i= 0; i < particleSystems.size(); i++){
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ParticleSystem *ps= particleSystems[i];
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if(ps != NULL){
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if(ps != NULL && validateParticleSystemStillExists(ps) == true) {
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currentParticleCount+= ps->getAliveParticleCount();
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bool showParticle= true;
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