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https://github.com/glest/glest-source.git
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- continue trying to fix network issues
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@@ -464,17 +464,18 @@ void ConnectionSlot::update(bool checkForNewClients,int lockedSlotIndex) {
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//if(chrono.getMillis() > 1) printf("In [%s::%s Line: %d] action running for msecs: %lld\n",__FILE__,__FUNCTION__,__LINE__,(long long int)chrono.getMillis());
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this->clearChatInfo();
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//this->clearChatInfo();
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bool gotTextMsg = true;
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for(;this->hasDataToRead() == true && gotTextMsg == true;) {
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//bool gotTextMsg = true;
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//for(;this->hasDataToRead() == true && gotTextMsg == true;) {
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for(;this->hasDataToRead() == true;) {
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if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] polling for networkMessageType...\n",__FILE__,__FUNCTION__,__LINE__);
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NetworkMessageType networkMessageType= getNextMessageType();
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NetworkMessageType networkMessageType= getNextMessageType(false);
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if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] networkMessageType = %d\n",__FILE__,__FUNCTION__,__LINE__,networkMessageType);
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gotTextMsg = false;
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//gotTextMsg = false;
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//process incoming commands
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switch(networkMessageType) {
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@@ -513,7 +514,7 @@ void ConnectionSlot::update(bool checkForNewClients,int lockedSlotIndex) {
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if(receiveMessage(&networkMessageText)) {
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ChatMsgInfo msg(networkMessageText.getText().c_str(),networkMessageText.getTeamIndex(),networkMessageText.getPlayerIndex(),networkMessageText.getTargetLanguage());
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this->addChatInfo(msg);
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gotTextMsg = true;
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//gotTextMsg = true;
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}
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else {
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if(SystemFlags::getSystemSettingType(SystemFlags::debugError).enabled) SystemFlags::OutputDebug(SystemFlags::debugError,"In [%s::%s Line: %d]\nInvalid message type before intro handshake [%d]\nDisconnecting socket for slot: %d [%s].\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,networkMessageType,this->playerIndex,this->getIpAddress().c_str());
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@@ -44,25 +44,33 @@ void NetworkInterface::sendMessage(const NetworkMessage* networkMessage){
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networkMessage->send(socket);
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}
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NetworkMessageType NetworkInterface::getNextMessageType()
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NetworkMessageType NetworkInterface::getNextMessageType(bool checkHasData)
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{
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Socket* socket= getSocket(false);
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int8 messageType= nmtInvalid;
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if(socket != NULL &&
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socket->hasDataToRead() == true) {
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if(socket != NULL && (checkHasData == false || socket->hasDataToRead() == true)) {
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//peek message type
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bool peekForMessageType = !checkHasData;
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if(checkHasData == true) {
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int dataSize = socket->getDataToRead();
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if(dataSize >= sizeof(messageType)) {
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if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] socket->getDataToRead() dataSize = %d\n",__FILE__,__FUNCTION__,__LINE__,dataSize);
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peekForMessageType = true;
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//int iPeek = socket->peek(&messageType, sizeof(messageType));
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int iPeek = socket->peek(&messageType, sizeof(messageType));
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if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] socket->getDataToRead() iPeek = %d, messageType = %d [size = %d]\n",__FILE__,__FUNCTION__,__LINE__,iPeek,messageType,sizeof(messageType));
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//if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] socket->getDataToRead() iPeek = %d, messageType = %d [size = %d]\n",__FILE__,__FUNCTION__,__LINE__,iPeek,messageType,sizeof(messageType));
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}
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else {
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if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] PEEK WARNING, socket->getDataToRead() messageType = %d [size = %d], dataSize = %d\n",__FILE__,__FUNCTION__,__LINE__,messageType,sizeof(messageType),dataSize);
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}
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}
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if(peekForMessageType == true) {
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int iPeek = socket->peek(&messageType, sizeof(messageType));
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if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] socket->getDataToRead() iPeek = %d, messageType = %d [size = %d]\n",__FILE__,__FUNCTION__,__LINE__,iPeek,messageType,sizeof(messageType));
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}
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//sanity check new message type
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if(messageType < 0 || messageType >= nmtCount) {
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@@ -120,7 +120,7 @@ public:
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string getHostName() const {return Socket::getHostName();}
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virtual void sendMessage(const NetworkMessage* networkMessage);
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NetworkMessageType getNextMessageType();
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NetworkMessageType getNextMessageType(bool checkHasData=true);
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bool receiveMessage(NetworkMessage* networkMessage);
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virtual bool isConnected();
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@@ -1214,7 +1214,7 @@ void ParticleManager::update(int renderFps){
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vector<ParticleSystem *> cleanupParticleSystemsList;
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for(unsigned int i= 0; i < particleSystems.size(); i++){
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ParticleSystem *ps= particleSystems[i];
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if(ps != NULL){
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if(ps != NULL && validateParticleSystemStillExists(ps) == true) {
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currentParticleCount+= ps->getAliveParticleCount();
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bool showParticle= true;
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