- continue trying to fix network issues

This commit is contained in:
Mark Vejvoda
2011-11-25 22:38:25 +00:00
parent ff2252bf41
commit ef125238e8
4 changed files with 29 additions and 20 deletions

View File

@@ -464,17 +464,18 @@ void ConnectionSlot::update(bool checkForNewClients,int lockedSlotIndex) {
//if(chrono.getMillis() > 1) printf("In [%s::%s Line: %d] action running for msecs: %lld\n",__FILE__,__FUNCTION__,__LINE__,(long long int)chrono.getMillis());
this->clearChatInfo();
//this->clearChatInfo();
bool gotTextMsg = true;
for(;this->hasDataToRead() == true && gotTextMsg == true;) {
//bool gotTextMsg = true;
//for(;this->hasDataToRead() == true && gotTextMsg == true;) {
for(;this->hasDataToRead() == true;) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] polling for networkMessageType...\n",__FILE__,__FUNCTION__,__LINE__);
NetworkMessageType networkMessageType= getNextMessageType();
NetworkMessageType networkMessageType= getNextMessageType(false);
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] networkMessageType = %d\n",__FILE__,__FUNCTION__,__LINE__,networkMessageType);
gotTextMsg = false;
//gotTextMsg = false;
//process incoming commands
switch(networkMessageType) {
@@ -513,7 +514,7 @@ void ConnectionSlot::update(bool checkForNewClients,int lockedSlotIndex) {
if(receiveMessage(&networkMessageText)) {
ChatMsgInfo msg(networkMessageText.getText().c_str(),networkMessageText.getTeamIndex(),networkMessageText.getPlayerIndex(),networkMessageText.getTargetLanguage());
this->addChatInfo(msg);
gotTextMsg = true;
//gotTextMsg = true;
}
else {
if(SystemFlags::getSystemSettingType(SystemFlags::debugError).enabled) SystemFlags::OutputDebug(SystemFlags::debugError,"In [%s::%s Line: %d]\nInvalid message type before intro handshake [%d]\nDisconnecting socket for slot: %d [%s].\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,networkMessageType,this->playerIndex,this->getIpAddress().c_str());

View File

@@ -44,25 +44,33 @@ void NetworkInterface::sendMessage(const NetworkMessage* networkMessage){
networkMessage->send(socket);
}
NetworkMessageType NetworkInterface::getNextMessageType()
NetworkMessageType NetworkInterface::getNextMessageType(bool checkHasData)
{
Socket* socket= getSocket(false);
int8 messageType= nmtInvalid;
if(socket != NULL &&
socket->hasDataToRead() == true) {
if(socket != NULL && (checkHasData == false || socket->hasDataToRead() == true)) {
//peek message type
bool peekForMessageType = !checkHasData;
if(checkHasData == true) {
int dataSize = socket->getDataToRead();
if(dataSize >= sizeof(messageType)) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] socket->getDataToRead() dataSize = %d\n",__FILE__,__FUNCTION__,__LINE__,dataSize);
peekForMessageType = true;
//int iPeek = socket->peek(&messageType, sizeof(messageType));
int iPeek = socket->peek(&messageType, sizeof(messageType));
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] socket->getDataToRead() iPeek = %d, messageType = %d [size = %d]\n",__FILE__,__FUNCTION__,__LINE__,iPeek,messageType,sizeof(messageType));
//if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] socket->getDataToRead() iPeek = %d, messageType = %d [size = %d]\n",__FILE__,__FUNCTION__,__LINE__,iPeek,messageType,sizeof(messageType));
}
else {
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] PEEK WARNING, socket->getDataToRead() messageType = %d [size = %d], dataSize = %d\n",__FILE__,__FUNCTION__,__LINE__,messageType,sizeof(messageType),dataSize);
}
}
if(peekForMessageType == true) {
int iPeek = socket->peek(&messageType, sizeof(messageType));
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] socket->getDataToRead() iPeek = %d, messageType = %d [size = %d]\n",__FILE__,__FUNCTION__,__LINE__,iPeek,messageType,sizeof(messageType));
}
//sanity check new message type
if(messageType < 0 || messageType >= nmtCount) {

View File

@@ -120,7 +120,7 @@ public:
string getHostName() const {return Socket::getHostName();}
virtual void sendMessage(const NetworkMessage* networkMessage);
NetworkMessageType getNextMessageType();
NetworkMessageType getNextMessageType(bool checkHasData=true);
bool receiveMessage(NetworkMessage* networkMessage);
virtual bool isConnected();

View File

@@ -1214,7 +1214,7 @@ void ParticleManager::update(int renderFps){
vector<ParticleSystem *> cleanupParticleSystemsList;
for(unsigned int i= 0; i < particleSystems.size(); i++){
ParticleSystem *ps= particleSystems[i];
if(ps != NULL){
if(ps != NULL && validateParticleSystemStillExists(ps) == true) {
currentParticleCount+= ps->getAliveParticleCount();
bool showParticle= true;