From efc95238fc39fc8f230b76e74b527ca2173b7a43 Mon Sep 17 00:00:00 2001 From: MathuSum Mut Date: Sat, 31 Mar 2018 15:24:37 +0200 Subject: [PATCH] Updated Windows Readme --- mk/windows/README.md | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/mk/windows/README.md b/mk/windows/README.md index 232c17973..bef7fe523 100644 --- a/mk/windows/README.md +++ b/mk/windows/README.md @@ -11,6 +11,11 @@ To build ZetaGlest for the first time: *Side-note for developers who want to debug:* +To be able to run ZetaGlest from within Visual Studio using the debugger, you need to: + 1. Set `glest_game` as the startup project. + 2. Right-click `glest_game` -> Properties -> Debugging and change `Working Directory` to `$(SolutionDir)$(TargetName)\` + Do this for `g3d_viewer` and `map_editor`. + Configuration in Visual Studio must be left as "Release", otherwise it won't compile, but one can still use debugging options by making the following changes in the project properties: Debug: