From f00780299aa945f3d22822ff55f774f66c78e4cd Mon Sep 17 00:00:00 2001 From: MathuSum Mut Date: Sun, 29 Apr 2018 12:02:49 +0200 Subject: [PATCH] Updated Windows Readme --- mk/windows/README.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/mk/windows/README.md b/mk/windows/README.md index ff38f3112..d0ddc03d5 100644 --- a/mk/windows/README.md +++ b/mk/windows/README.md @@ -31,8 +31,8 @@ ZetaGlest build system for Windows To be able to run ZetaGlest from within Visual Studio using the debugger, you need to: 1. Set `glest_game` as the startup project. -2. Right-click `glest_game` -> Properties -> Debugging and change `Working Directory` to `$(SolutionDir)$(TargetName)\` - Do this for `g3d_viewer` and `map_editor`. +2. Right-click `glest_game` -> `Properties` -> `Debugging` and change `Working Directory` to `$(SolutionDir)$(TargetName)\` + Do this also for `g3d_viewer` and `map_editor`. Configuration in Visual Studio must be left as "Release", otherwise it won't compile, but one can still use debugging options by making the following changes in the project properties: