menu layout ...

This commit is contained in:
Titus Tscharntke
2011-11-04 00:36:07 +00:00
parent 22c8881902
commit f0fb35b64d
3 changed files with 28 additions and 30 deletions

View File

@@ -156,7 +156,7 @@ MenuStateCustomGame::MenuStateCustomGame(Program *program, MainMenu *mainMenu,
int mapHeadPos=330;
int mapPos=mapHeadPos-labelOffset;
//int aHeadPos=mapHeadPos-80;
int aHeadPos=245;
int aHeadPos=240;
int aPos=aHeadPos-labelOffset;
int networkHeadPos=700;
int networkPos=networkHeadPos-labelOffset;
@@ -319,21 +319,21 @@ MenuStateCustomGame::MenuStateCustomGame(Program *program, MainMenu *mainMenu,
// Allow Switch Team Mode
labelEnableSwitchTeamMode.registerGraphicComponent(containerName,"labelEnableSwitchTeamMode");
labelEnableSwitchTeamMode.init(xoffset+310, aHeadPos+40, 80);
labelEnableSwitchTeamMode.init(xoffset+310, aHeadPos+45, 80);
labelEnableSwitchTeamMode.setText(lang.get("EnableSwitchTeamMode"));
listBoxEnableSwitchTeamMode.registerGraphicComponent(containerName,"listBoxEnableSwitchTeamMode");
listBoxEnableSwitchTeamMode.init(xoffset+310, aPos+40, 80);
listBoxEnableSwitchTeamMode.init(xoffset+310, aPos+45, 80);
listBoxEnableSwitchTeamMode.pushBackItem(lang.get("Yes"));
listBoxEnableSwitchTeamMode.pushBackItem(lang.get("No"));
listBoxEnableSwitchTeamMode.setSelectedItemIndex(1);
labelAISwitchTeamAcceptPercent.registerGraphicComponent(containerName,"labelAISwitchTeamAcceptPercent");
labelAISwitchTeamAcceptPercent.init(xoffset+460, aHeadPos+40, 80);
labelAISwitchTeamAcceptPercent.init(xoffset+460, aHeadPos+45, 80);
labelAISwitchTeamAcceptPercent.setText(lang.get("AISwitchTeamAcceptPercent"));
listBoxAISwitchTeamAcceptPercent.registerGraphicComponent(containerName,"listBoxAISwitchTeamAcceptPercent");
listBoxAISwitchTeamAcceptPercent.init(xoffset+460, aPos+40, 80);
listBoxAISwitchTeamAcceptPercent.init(xoffset+460, aPos+45, 80);
for(int i = 0; i <= 100; i = i + 10) {
listBoxAISwitchTeamAcceptPercent.pushBackItem(intToStr(i));
}
@@ -387,7 +387,7 @@ MenuStateCustomGame::MenuStateCustomGame(Program *program, MainMenu *mainMenu,
labelGameNameLabel.setText(lang.get("MGGameTitle")+":");
labelGameName.registerGraphicComponent(containerName,"labelGameName");
labelGameName.init(110, networkHeadPos-2*labelOffset,100);
labelGameName.init(150, networkHeadPos-2*labelOffset,100);
labelGameName.setFont(CoreData::getInstance().getMenuFontBig());
labelGameName.setFont3D(CoreData::getInstance().getMenuFontBig3D());
if(this->masterserverMode == false) {
@@ -440,10 +440,10 @@ MenuStateCustomGame::MenuStateCustomGame(Program *program, MainMenu *mainMenu,
labelPlayerStatus[i].init(10, setupPos-30-i*rowHeight, 60);
labelPlayers[i].registerGraphicComponent(containerName,"labelPlayers" + intToStr(i));
labelPlayers[i].init(xoffset-20, setupPos-30-i*rowHeight);
labelPlayers[i].init(xoffset, setupPos-30-i*rowHeight);
labelPlayerNames[i].registerGraphicComponent(containerName,"labelPlayerNames" + intToStr(i));
labelPlayerNames[i].init(xoffset+50,setupPos-30-i*rowHeight);
labelPlayerNames[i].init(xoffset+70,setupPos-30-i*rowHeight);
listBoxControls[i].registerGraphicComponent(containerName,"listBoxControls" + intToStr(i));
listBoxControls[i].init(xoffset+210, setupPos-30-i*rowHeight);