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- final bugfix for 3.3.7, playernames got mixed up when first slot was closed. Also fixed editing when typing playername
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@@ -904,6 +904,8 @@ bool isKeyDown(int virtualKey) {
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return keystate[SDLK_RETURN] | keystate[SDLK_KP_ENTER];
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case vkBack:
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return keystate[SDLK_BACKSPACE];
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case vkDelete:
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return keystate[SDLK_DELETE];
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default:
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std::cerr << "isKeyDown called with unknown key.\n";
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break;
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@@ -620,6 +620,8 @@ char Window::getKey(SDL_keysym keysym,bool skipSpecialKeys) {
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return vkTab;
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case SDLK_BACKSPACE:
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return vkBack;
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case SDLK_DELETE:
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return vkDelete;
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case SDLK_F1:
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return vkF1;
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break;
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