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- ported bugfixes for 3.6.0.3 release:
- CMake build system fixes applied during debian testing (like checking for compiler SSE support etc) - Windows client fix for headless server operation - Crash for some systems when trying to use VBO's - Fixed AZERTY keyboard support - Enhanced support for screenshots in g3d viewer - Updated particle code from titi - Bugfix for custom data path override causing compiler error - Bugfix for fontconfig to properly find fonts on systems that support and have fontconfig installed (fixes numerous non debian based systems that reported null font errors) - Minor UI fix on battle end screen when playing 8 players (last player was sometimes chopped off)
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@@ -132,6 +132,7 @@ protected:
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bool teamcolorNoEnergy;
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bool teamcolorEnergy;
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int alternations;
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int particleSystemStartDelay;
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ParticleObserver *particleObserver;
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public:
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@@ -173,6 +174,7 @@ public:
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void setTeamcolorNoEnergy(bool teamcolorNoEnergy) {this->teamcolorNoEnergy= teamcolorNoEnergy;}
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void setTeamcolorEnergy(bool teamcolorEnergy) {this->teamcolorEnergy= teamcolorEnergy;}
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void setAlternations(int alternations) {this->alternations= alternations;}
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void setParticleSystemStartDelay(int delay) {this->particleSystemStartDelay= delay;}
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virtual void setFactionColor(Vec3f factionColor);
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static BlendMode strToBlendMode(const string &str);
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@@ -269,6 +271,7 @@ protected:
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class UnitParticleSystem: public GameParticleSystem{
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public:
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static bool isNight;
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static Vec3f lightColor;
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private:
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float radius;
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float minRadius;
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@@ -296,6 +299,7 @@ public:
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float rotation;
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bool isVisibleAtNight;
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bool isVisibleAtDay;
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bool isDaylightAffected;
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bool radiusBasedStartenergy;
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int staticParticleCount;
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int delay;
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@@ -339,6 +343,7 @@ public:
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void setPrimitive(Primitive primitive) {this->primitive= primitive;}
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void setStaticParticleCount(int staticParticleCount){this->staticParticleCount= staticParticleCount;}
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void setIsVisibleAtNight(bool value) {this->isVisibleAtNight= value;}
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void setIsDaylightAffected(bool value) {this->isDaylightAffected= value;}
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void setIsVisibleAtDay(bool value) {this->isVisibleAtDay= value;}
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void setRadiusBasedStartenergy(bool value) {this->radiusBasedStartenergy= value;}
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void setShape(Shape shape) {this->shape= shape;}
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