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- ported bugfixes for 3.6.0.3 release:
- CMake build system fixes applied during debian testing (like checking for compiler SSE support etc) - Windows client fix for headless server operation - Crash for some systems when trying to use VBO's - Fixed AZERTY keyboard support - Enhanced support for screenshots in g3d viewer - Updated particle code from titi - Bugfix for custom data path override causing compiler error - Bugfix for fontconfig to properly find fonts on systems that support and have fontconfig installed (fixes numerous non debian based systems that reported null font errors) - Minor UI fix on battle end screen when playing 8 players (last player was sometimes chopped off)
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@@ -33,10 +33,9 @@ typedef unsigned int uint32;
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typedef long long int64;
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typedef unsigned long long uint64;
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//typedef uint8 byte;
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}}//end namespace
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#ifndef __MINGW32__
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// ISO C9x compliant stdint.h for Microsoft Visual Studio
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// Based on ISO/IEC 9899:TC2 Committee draft (May 6, 2005) WG14/N1124
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@@ -287,3 +286,5 @@ typedef uint64_t uintmax_t;
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#endif // _MSC_STDINT_H_ ]
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#endif
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#endif
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