- added error checking and allow the game to continue if we cannot init the sound system

- persist error messagebox between program states
This commit is contained in:
Mark Vejvoda
2010-07-09 22:16:26 +00:00
parent eb34eb1fe5
commit f40dd94b1d
10 changed files with 358 additions and 40 deletions

View File

@@ -0,0 +1,42 @@
// ==============================================================
// This file is part of Glest Shared Library (www.glest.org)
//
// Copyright (C) 2001-2008 Martio Figueroa
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
#ifndef _SHARED_SOUND_SOUNDINTERFACE_H_
#define _SHARED_SOUND_SOUNDINTERFACE_H_
#include "sound_factory.h"
namespace Shared{ namespace Sound{
// =====================================================
// class SoundInterface
// =====================================================
class SoundInterface{
private:
SoundFactory *soundFactory;
private:
SoundInterface() {}
SoundInterface(SoundInterface &);
void operator=(SoundInterface &);
public:
static SoundInterface &getInstance();
void setFactory(SoundFactory *soundFactory);
SoundPlayer *newSoundPlayer();
};
}}//end namespace
#endif