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- added error checking and allow the game to continue if we cannot init the sound system
- persist error messagebox between program states
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42
source/shared_lib/include/sound/sound_interface.h
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42
source/shared_lib/include/sound/sound_interface.h
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// ==============================================================
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// This file is part of Glest Shared Library (www.glest.org)
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//
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// Copyright (C) 2001-2008 Martio Figueroa
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//
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// You can redistribute this code and/or modify it under
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// the terms of the GNU General Public License as published
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// by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version
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// ==============================================================
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#ifndef _SHARED_SOUND_SOUNDINTERFACE_H_
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#define _SHARED_SOUND_SOUNDINTERFACE_H_
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#include "sound_factory.h"
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namespace Shared{ namespace Sound{
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// =====================================================
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// class SoundInterface
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// =====================================================
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class SoundInterface{
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private:
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SoundFactory *soundFactory;
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private:
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SoundInterface() {}
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SoundInterface(SoundInterface &);
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void operator=(SoundInterface &);
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public:
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static SoundInterface &getInstance();
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void setFactory(SoundFactory *soundFactory);
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SoundPlayer *newSoundPlayer();
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};
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}}//end namespace
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#endif
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