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- added error checking and allow the game to continue if we cannot init the sound system
- persist error messagebox between program states
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63
source/shared_lib/include/sound/sound_player.h
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63
source/shared_lib/include/sound/sound_player.h
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// ==============================================================
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// This file is part of Glest Shared Library (www.glest.org)
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//
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// Copyright (C) 2001-2008 Martio Figueroa
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//
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// You can redistribute this code and/or modify it under
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// the terms of the GNU General Public License as published
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// by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version
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// ==============================================================
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#ifndef _SHARED_SOUND_SOUNDPLAYER_H_
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#define _SHARED_SOUND_SOUNDPLAYER_H_
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#include "sound.h"
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#include "types.h"
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using Shared::Platform::uint32;
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namespace Shared{ namespace Sound{
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// =====================================================
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// class SoundPlayerParams
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// =====================================================
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class SoundPlayerParams{
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public:
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uint32 strBufferSize;
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uint32 strBufferCount;
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uint32 staticBufferCount;
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SoundPlayerParams();
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};
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// =====================================================
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// class SoundPlayer
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//
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// Interface that every SoundPlayer will implement
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// =====================================================
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class SoundPlayer{
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protected:
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bool initOk;
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public:
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virtual ~SoundPlayer()
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{
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initOk = false;
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};
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virtual bool init(const SoundPlayerParams *params)= 0;
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virtual void end()= 0;
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virtual void play(StaticSound *staticSound)= 0;
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virtual void play(StrSound *strSound, int64 fadeOn=0)= 0; //delay and fade in miliseconds
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virtual void stop(StrSound *strSound, int64 fadeOff=0)= 0;
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virtual void stopAllSounds()= 0;
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virtual void updateStreams()= 0;
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virtual bool wasInitOk() const { return initOk; }
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};
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}}//end namespace
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#endif
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