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https://github.com/glest/glest-source.git
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more fixes for editor
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@@ -99,7 +99,7 @@ MainWindow::MainWindow(const string &modelPath)
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menuSpeed->Append(miSpeedSlower, wxT("&Slower\t-"));
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menuSpeed->Append(miSpeedFaster, wxT("&Faster\t+"));
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menuSpeed->AppendSeparator();
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menuSpeed->Append(miRestart, wxT("&Restart particles\tR"));
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menuSpeed->Append(miRestart, wxT("&Restart particles\tR"), wxT("Restart particle animations, this also reloads model and particle files if they are changed"));
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menu->Append(menuSpeed, wxT("&Speed"));
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//custom color
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@@ -974,7 +974,8 @@ bool App::OnInit(){
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std::cout << "glest_g3dviewer [G3D 3D-MODEL FILE]" << std::endl << std::endl;
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std::cout << "Displays glest 3D-models and unit/projectile/splash particle systems." << std::endl;
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std::cout << "rotate with left mouse button, zoom with right mouse button or mousewheel." << std::endl;
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std::cout << "Use ctrl to load more than one particle system. Press R to restart particles." << std::endl << std::endl;
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std::cout << "Use ctrl to load more than one particle system." << std::endl;
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std::cout << "Press R to restart particles, this also reloads all files if they are changed." << std::endl << std::endl;
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exit (0);
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}
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modelPath= wxFNCONV(argv[1]);
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