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@@ -797,16 +797,18 @@ void MenuStateConnectedGame::update() {
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}
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}
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if( clientInterface != NULL && clientInterface->isConnected() &&
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gameSettings != NULL) {
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if(enableFactionTexturePreview == true) {
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if( clientInterface != NULL && clientInterface->isConnected() &&
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gameSettings != NULL) {
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string factionLogo = Game::findFactionLogoFile(gameSettings, NULL,"preview_screen.*");
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if(factionLogo == "") {
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factionLogo = Game::findFactionLogoFile(gameSettings, NULL);
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}
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if(currentFactionLogo != factionLogo) {
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currentFactionLogo = factionLogo;
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loadFactionTexture(currentFactionLogo);
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string factionLogo = Game::findFactionLogoFile(gameSettings, NULL,"preview_screen.*");
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if(factionLogo == "") {
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factionLogo = Game::findFactionLogoFile(gameSettings, NULL);
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}
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if(currentFactionLogo != factionLogo) {
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currentFactionLogo = factionLogo;
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loadFactionTexture(currentFactionLogo);
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}
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}
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}
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}
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@@ -1304,13 +1304,15 @@ void MenuStateCustomGame::update() {
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}
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soundConnectionCount = currentConnectionCount;
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string factionLogo = Game::findFactionLogoFile(&gameSettings, NULL,"preview_screen.*");
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if(factionLogo == "") {
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factionLogo = Game::findFactionLogoFile(&gameSettings, NULL);
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}
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if(currentFactionLogo != factionLogo) {
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currentFactionLogo = factionLogo;
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loadFactionTexture(currentFactionLogo);
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if(enableFactionTexturePreview == true) {
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string factionLogo = Game::findFactionLogoFile(&gameSettings, NULL,"preview_screen.*");
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if(factionLogo == "") {
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factionLogo = Game::findFactionLogoFile(&gameSettings, NULL);
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}
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if(currentFactionLogo != factionLogo) {
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currentFactionLogo = factionLogo;
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loadFactionTexture(currentFactionLogo);
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}
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}
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//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
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