mirror of
https://github.com/glest/glest-source.git
synced 2025-08-10 10:24:01 +02:00
Turned off pointless network warnings
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@@ -670,15 +670,13 @@ namespace Game {
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networkCommand->getUnitId());
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SystemFlags::OutputDebug(SystemFlags::debugError, "%s\n", szMsg);
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SystemFlags::OutputDebug(SystemFlags::debugSystem, "%s\n", szMsg);
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GameNetworkInterface *
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/*GameNetworkInterface *
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gameNetworkInterface =
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NetworkManager::getInstance().getGameNetworkInterface();
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if (gameNetworkInterface != NULL) {
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gameNetworkInterface->
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sendTextMessage(szMsg, -1, true, "");
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}
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/*throw
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game_runtime_error(szBuf);*/
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}*/
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return std::pair<CommandResult, string>(crFailUndefined, "");
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}
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}
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@@ -1611,14 +1609,12 @@ namespace Game {
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networkCommand->getUnitId());
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SystemFlags::OutputDebug(SystemFlags::debugError, "%s\n", szMsg);
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SystemFlags::OutputDebug(SystemFlags::debugSystem, "%s\n", szMsg);
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GameNetworkInterface *
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/*GameNetworkInterface *
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gameNetworkInterface =
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NetworkManager::getInstance().getGameNetworkInterface();
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if (gameNetworkInterface != NULL)
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gameNetworkInterface->sendTextMessage(szMsg, -1, true, "");
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gameNetworkInterface->sendTextMessage(szMsg, -1, true, "");*/
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/*throw
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game_runtime_error(szBuf);*/
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return command;
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}
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@@ -1642,11 +1638,11 @@ namespace Game {
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//world->DumpWorldToLog();
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// Broadcast the error if player is still connected and print locally.
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GameNetworkInterface *
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/*GameNetworkInterface *
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gameNetworkInterface =
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NetworkManager::getInstance().getGameNetworkInterface();
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if (gameNetworkInterface != NULL)
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gameNetworkInterface->sendTextMessage(szMsg, -1, true, "");
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gameNetworkInterface->sendTextMessage(szMsg, -1, true, "");*/
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return command;
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}
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@@ -1685,11 +1681,11 @@ namespace Game {
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SystemFlags::OutputDebug(SystemFlags::debugError, "%s\n", szMsg);
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//world->DumpWorldToLog();
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GameNetworkInterface *
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/*GameNetworkInterface *
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gameNetworkInterface =
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NetworkManager::getInstance().getGameNetworkInterface();
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if (gameNetworkInterface != NULL)
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gameNetworkInterface->sendTextMessage(szMsg, -1, true, "");
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gameNetworkInterface->sendTextMessage(szMsg, -1, true, "");*/
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return command;
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}
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@@ -121,9 +121,12 @@ void handleUnexpectedError(const char* message) {
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Game::Game* currentGame = Game::World::getCurrentGame();
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if (currentGame != NULL && currentGame->isFlagType1BitEnabled(Game::FlagTypes1::ft1_allow_shared_team_resources))
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return;
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Game::GameNetworkInterface* gameNetworkInterface = Game::NetworkManager::getInstance().getGameNetworkInterface();
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printf("%s\n", message);
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SystemFlags::OutputDebug(SystemFlags::debugSystem, "%s\n", message);
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SystemFlags::OutputDebug(SystemFlags::debugError, "%s\n", message);
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/*Game::GameNetworkInterface* gameNetworkInterface = Game::NetworkManager::getInstance().getGameNetworkInterface();
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if (gameNetworkInterface != NULL)
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gameNetworkInterface->sendTextMessage(message, -1, true, "");
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gameNetworkInterface->sendTextMessage(message, -1, true, "");*/
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}
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namespace Game {
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@@ -487,14 +487,14 @@ namespace Game {
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lastNetworkCommandListSendTime = time(NULL);
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}
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// Possible cause of out of synch since we have more commands that need
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// Possible cause of out of sync since we have more commands that need
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// to be sent in this frame
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if (requestedCommands.empty() == false) {
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if (SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork, "In [%s::%s Line: %d] WARNING / ERROR, requestedCommands.size() = %d\n", extractFileFromDirectoryPath(__FILE__).c_str(), __FUNCTION__, __LINE__, requestedCommands.size());
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string sMsg = "may go out of synch: client requestedCommands.size() = " + intToStr(requestedCommands.size());
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sendTextMessage(sMsg, -1, true, "");
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sleep(0);
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printf("May go out of synch: client requestedCommands.size() = %zd\n", requestedCommands.size());
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/*sendTextMessage(sMsg, -1, true, "");
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sleep(0);*/
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}
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} catch (const game_runtime_error &ex) {
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SystemFlags::OutputDebug(SystemFlags::debugNetwork, "In [%s::%s Line: %d] Error [%s]\n", extractFileFromDirectoryPath(__FILE__).c_str(), __FUNCTION__, __LINE__, ex.what());
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@@ -1680,8 +1680,7 @@ namespace Game {
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if (SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork, "In [%s::%s Line: %d] WARNING / ERROR, requestedCommands.size() = %d\n", extractFileFromDirectoryPath(__FILE__).c_str(), __FUNCTION__, __LINE__, requestedCommands.size());
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SystemFlags::OutputDebug(SystemFlags::debugError, "In [%s::%s Line: %d] WARNING / ERROR, requestedCommands.size() = %d\n", extractFileFromDirectoryPath(__FILE__).c_str(), __FUNCTION__, __LINE__, requestedCommands.size());
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string sMsg = "may go out of synch: server requestedCommands.size() = " + intToStr(requestedCommands.size());
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sendTextMessage(sMsg, -1, true, "");
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printf("May go out of sync: server requestedCommands.size() = %zd\n", requestedCommands.size());
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}
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// broadcast commands
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@@ -2245,12 +2245,9 @@ namespace Shared {
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char szMsg[8096];
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snprintf(szMsg, 8096, "A value in memory has changed unexpectedly (expected %d, found %d). Game out of sync, try leaving and rejoining",
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expectedValue, actualValue);
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printf("%s\n", szMsg);
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SystemFlags::OutputDebug(SystemFlags::debugSystem, "%s\n", szMsg);
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SystemFlags::OutputDebug(SystemFlags::debugError, "%s\n", szMsg);
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/*void(*handler)(const char*) = unexpected_handler;
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void(*handler)(const char*) = unexpected_handler;
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if (handler != NULL)
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handler(szMsg);*/
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handler(szMsg);
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}
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void ValueCheckerVault::addItemToVault(const void *ptr, int value) {
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