Renamed Glest namespace to ZetaGlest

This commit is contained in:
mathusummut
2018-11-02 19:51:40 +01:00
parent 3280d02db9
commit f652f88784
182 changed files with 208 additions and 236 deletions

View File

@@ -1,10 +1,22 @@
//This file is part of Glest Shared Library (www.glest.org)
//Copyright (C) 2005 Matthias Braun <matze@braunis.de>
// This file is part of ZetaGlest <https://github.com/ZetaGlest>
//
// Copyright (C) 2018 The ZetaGlest team
//
// ZetaGlest is a fork of MegaGlest <https://megaglest.org>
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>
//You can redistribute this code and/or modify it under
//the terms of the GNU General Public License as published by the Free Software
//Foundation; either version 2 of the License, or (at your option) any later
//version.
#ifndef _SHARED_SOUND_SOUNDPLAYEROPENAL_H_
#define _SHARED_SOUND_SOUNDPLAYEROPENAL_H_

View File

@@ -2529,15 +2529,15 @@ namespace Shared {
//int ports[4] = { this->getExternalPort(), this->getBindPort(), this->getFTPServerPort(), this->getFTPServerPort() };
std::vector<int> UPNPPortForwardList;
// Glest Game Server port
// Game Server port
UPNPPortForwardList.push_back(this->getExternalPort());
UPNPPortForwardList.push_back(this->getBindPort());
// Glest mini FTP Server Listen Port
// mini FTP Server Listen Port
UPNPPortForwardList.push_back(this->getFTPServerPort());
UPNPPortForwardList.push_back(this->getFTPServerPort());
// GLest mini FTP Server Passive file TRansfer ports (1 per game player)
// mini FTP Server Passive file TRansfer ports (1 per game player)
for (int clientIndex = 1; clientIndex <= ServerSocket::maxPlayerCount; ++clientIndex) {
UPNPPortForwardList.push_back(this->getFTPServerPort() + clientIndex);
UPNPPortForwardList.push_back(this->getFTPServerPort() + clientIndex);