- turned off the interpolation cache which was taking too much memory. Please test this to see if performance is affected, this should REALLY help with memory usage.

This commit is contained in:
Mark Vejvoda
2012-07-22 00:04:44 +00:00
parent e1054d6e07
commit f681b309a9
4 changed files with 13 additions and 3 deletions

View File

@@ -25,6 +25,8 @@
#include "game_constants.h"
#include <wx/stdpaths.h>
#include <platform_util.h>
//#include "interpolation.h"
#ifndef WIN32
#include <errno.h>
#endif
@@ -62,6 +64,7 @@ const string g3dviewerVersionString= "v1.3.6";
string fileFormat = "png";
namespace Glest { namespace Game {
string getGameReadWritePath(string lookupKey) {
string path = "";
if(path == "" && getenv("GLESTHOME") != NULL) {
@@ -2035,6 +2038,8 @@ END_EVENT_TABLE()
// ===============================================
bool App::OnInit() {
//InterpolationData::setEnableCache(false);
SystemFlags::VERBOSE_MODE_ENABLED = false;
//Renderer::windowW = 1920;
//Renderer::windowH = 1440;