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- turned off the interpolation cache which was taking too much memory. Please test this to see if performance is affected, this should REALLY help with memory usage.
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@@ -117,6 +117,9 @@ void Mesh::end() {
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// ========================== shadows & interpolation =========================
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void Mesh::buildInterpolationData(){
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if(interpolationData != NULL) {
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printf("**WARNING possible memory leak [Mesh::buildInterpolationData()]\n");
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}
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interpolationData= new InterpolationData(this);
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}
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