Ported streflop code to win32

This commit is contained in:
Mark Vejvoda
2010-04-24 11:15:15 +00:00
parent 2bfaa4d1d7
commit f748874601
26 changed files with 867 additions and 51 deletions

View File

@@ -18,10 +18,10 @@
#include "vec.h"
#include "pixmap.h"
#include "texture_manager.h"
#include "random.h"
#include "randomgen.h"
using std::list;
//using Shared::Util::Random;
using Shared::Util::RandomGen;
namespace Shared{ namespace Graphics{
@@ -95,7 +95,7 @@ protected:
protected:
Particle *particles;
Shared::Util::Random random;
RandomGen random;
BlendMode blendMode;
State state;

View File

@@ -0,0 +1,41 @@
// ==============================================================
// This file is part of Glest Shared Library (www.glest.org)
//
// Copyright (C) 2001-2008 Marti<74>o Figueroa
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
#ifndef _SHARED_UTIL_RANDOM_H_
#define _SHARED_UTIL_RANDOM_H_
namespace Shared { namespace Util {
// =====================================================
// class RandomGen
// =====================================================
class RandomGen {
private:
static const int m;
static const int a;
static const int b;
private:
int lastNumber;
public:
RandomGen();
void init(int seed);
int rand();
int randRange(int min, int max);
float randRange(float min, float max);
};
}}//end namespace
#endif