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Ported streflop code to win32
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@@ -18,10 +18,10 @@
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#include "vec.h"
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#include "pixmap.h"
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#include "texture_manager.h"
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#include "random.h"
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#include "randomgen.h"
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using std::list;
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//using Shared::Util::Random;
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using Shared::Util::RandomGen;
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namespace Shared{ namespace Graphics{
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@@ -95,7 +95,7 @@ protected:
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protected:
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Particle *particles;
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Shared::Util::Random random;
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RandomGen random;
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BlendMode blendMode;
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State state;
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