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Ported streflop code to win32
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@@ -18,7 +18,7 @@
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#include "util.h"
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#include "math_util.h"
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#include "random.h"
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#include "randomgen.h"
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#include "FileReader.h"
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#include "ImageReaders.h"
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@@ -631,7 +631,7 @@ float splatDist(Vec2i a, Vec2i b){
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void Pixmap2D::splat(const Pixmap2D *leftUp, const Pixmap2D *rightUp, const Pixmap2D *leftDown, const Pixmap2D *rightDown){
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Random random;
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RandomGen random;
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assert(components==3 || components==4);
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