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- did some code refactoring, wanted to load some textures threaded but bailed out due to opengl's hideous problems related to multi-threads
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@@ -72,6 +72,7 @@ public:
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WrapMode getWrapMode() const {return wrapMode;}
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bool getPixmapInit() const {return pixmapInit;}
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Format getFormat() const {return format;}
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bool getInited() const {return inited;}
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void setMipmap(bool mipmap) {this->mipmap= mipmap;}
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void setWrapMode(WrapMode wrapMode) {this->wrapMode= wrapMode;}
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