- did some code refactoring, wanted to load some textures threaded but bailed out due to opengl's hideous problems related to multi-threads

This commit is contained in:
Mark Vejvoda
2011-03-22 02:02:54 +00:00
parent cb96d86a62
commit f7fdafbff4
9 changed files with 367 additions and 172 deletions

View File

@@ -72,6 +72,7 @@ public:
WrapMode getWrapMode() const {return wrapMode;}
bool getPixmapInit() const {return pixmapInit;}
Format getFormat() const {return format;}
bool getInited() const {return inited;}
void setMipmap(bool mipmap) {this->mipmap= mipmap;}
void setWrapMode(WrapMode wrapMode) {this->wrapMode= wrapMode;}