- did some code refactoring, wanted to load some textures threaded but bailed out due to opengl's hideous problems related to multi-threads

This commit is contained in:
Mark Vejvoda
2011-03-22 02:02:54 +00:00
parent cb96d86a62
commit f7fdafbff4
9 changed files with 367 additions and 172 deletions

View File

@@ -28,12 +28,15 @@ const static int MAX_FileCRCPreCacheThread_WORKER_THREADS = 3;
FileCRCPreCacheThread::FileCRCPreCacheThread() : BaseThread() {
techDataPaths.clear();
workerThreadTechPaths.clear();
processTechCB = NULL;
}
FileCRCPreCacheThread::FileCRCPreCacheThread(vector<string> techDataPaths,
vector<string> workerThreadTechPaths) {
this->techDataPaths = techDataPaths;
this->workerThreadTechPaths = workerThreadTechPaths;
vector<string> workerThreadTechPaths,
FileCRCPreCacheThreadCallbackInterface *processTechCB) {
this->techDataPaths = techDataPaths;
this->workerThreadTechPaths = workerThreadTechPaths;
this->processTechCB = processTechCB;
}
void FileCRCPreCacheThread::execute() {
@@ -93,7 +96,10 @@ void FileCRCPreCacheThread::execute() {
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d] workerIdx = %d, currentWorkerMax = %d, endConsumerIndex = %d\n",__FILE__,__FUNCTION__,__LINE__,workerIdx,currentWorkerMax,endConsumerIndex);
FileCRCPreCacheThread *workerThread = new FileCRCPreCacheThread(techDataPaths,workerTechList);
FileCRCPreCacheThread *workerThread =
new FileCRCPreCacheThread(techDataPaths,
workerTechList,
this->processTechCB);
workerThread->setUniqueID(__FILE__);
preCacheWorkerThreadList.push_back(workerThread);
workerThread->start();
@@ -111,15 +117,21 @@ void FileCRCPreCacheThread::execute() {
hasRunningWorkerThread = false;
for(unsigned int idx = 0; idx < preCacheWorkerThreadList.size(); idx++) {
FileCRCPreCacheThread *workerThread = preCacheWorkerThreadList[idx];
if(workerThread != NULL && workerThread->getRunningStatus() == true) {
hasRunningWorkerThread = true;
if(getQuitStatus() == true) {
workerThread->signalQuit();
if(workerThread != NULL) {
//vector<Texture2D *> textureList = workerThread->getPendingTextureList(-1);
//addPendingTextureList(textureList);
if(workerThread->getRunningStatus() == true) {
hasRunningWorkerThread = true;
if(getQuitStatus() == true) {
workerThread->signalQuit();
}
}
else if(workerThread->getRunningStatus() == false) {
delete workerThread;
preCacheWorkerThreadList[idx] = NULL;
}
}
else if(workerThread != NULL && workerThread->getRunningStatus() == false) {
delete workerThread;
preCacheWorkerThreadList[idx] = NULL;
}
}
@@ -159,6 +171,16 @@ void FileCRCPreCacheThread::execute() {
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d] cached CRC value for Tech [%s] is [%d] took %.3f seconds.\n",__FILE__,__FUNCTION__,__LINE__,techName.c_str(),techCRC,difftime(time(NULL),elapsedTime));
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] cached CRC value for Tech [%s] is [%d] took %.3f seconds.\n",__FILE__,__FUNCTION__,__LINE__,techName.c_str(),techCRC,difftime(time(NULL),elapsedTime));
}
// if(processTechCB) {
// vector<Texture2D *> files = processTechCB->processTech(techName);
// for(unsigned int logoIdx = 0; logoIdx < files.size(); ++logoIdx) {
// addPendingTexture(files[logoIdx]);
//
// if(SystemFlags::VERBOSE_MODE_ENABLED) printf("--------------------- CRC worker thread added texture [%s] for tech [%s] ---------------------------\n",files[logoIdx]->getPath().c_str(),techName.c_str());
// }
// }
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("--------------------- CRC worker thread END for tech [%s] ---------------------------\n",techName.c_str());
if(getQuitStatus() == true) {
@@ -181,6 +203,41 @@ void FileCRCPreCacheThread::execute() {
deleteSelfIfRequired();
}
void FileCRCPreCacheThread::addPendingTextureList(vector<Texture2D *> textureList) {
for(unsigned int textureIdx = 0; textureIdx < textureList.size(); ++textureIdx) {
this->addPendingTexture(textureList[textureIdx]);
}
}
void FileCRCPreCacheThread::addPendingTexture(Texture2D *texture) {
if(texture == NULL) {
return;
}
static string mutexOwnerId = string(__FILE__) + string("_") + intToStr(__LINE__);
MutexSafeWrapper safeMutex(&mutexPendingTextureList,mutexOwnerId);
pendingTextureList.push_back(texture);
safeMutex.ReleaseLock();
}
vector<Texture2D *> FileCRCPreCacheThread::getPendingTextureList(int maxTexturesToGet) {
vector<Texture2D *> result;
static string mutexOwnerId = string(__FILE__) + string("_") + intToStr(__LINE__);
MutexSafeWrapper safeMutex(&mutexPendingTextureList,mutexOwnerId);
unsigned int listCount = pendingTextureList.size();
if(listCount > 0) {
if(maxTexturesToGet >= 0) {
listCount = maxTexturesToGet;
}
for(unsigned int i = 0; i < listCount; ++i) {
result.push_back(pendingTextureList[i]);
}
pendingTextureList.erase(pendingTextureList.begin() + 0, pendingTextureList.begin() + listCount);
}
safeMutex.ReleaseLock();
return result;
}
SimpleTaskThread::SimpleTaskThread( SimpleTaskCallbackInterface *simpleTaskInterface,
unsigned int executionCount,
unsigned int millisecsBetweenExecutions,