- added a bunch of new commandline commands to display lists of different kinds of installed game data:

--list-maps
--list-techtrees
--list-scenarios
--list-tilesets
--list-tutorials
This commit is contained in:
Mark Vejvoda
2012-04-02 06:07:32 +00:00
parent 0254f8a507
commit f80e440713
2 changed files with 346 additions and 3 deletions

View File

@@ -43,9 +43,17 @@ const char *GAME_ARGS[] = {
"--lua-info",
"--curl-info",
"--xerces-info",
"--validate-techtrees",
"--validate-factions",
"--validate-scenario",
"--list-maps",
"--list-techtrees",
"--list-scenarios",
"--list-tilesets",
"--list-tutorials",
"--data-path",
"--ini-path",
"--log-path",
@@ -97,9 +105,17 @@ enum GAME_ARG_TYPE {
GAME_ARG_LUA_INFO,
GAME_ARG_CURL_INFO,
GAME_ARG_XERCES_INFO,
GAME_ARG_VALIDATE_TECHTREES,
GAME_ARG_VALIDATE_FACTIONS,
GAME_ARG_VALIDATE_SCENARIO,
GAME_ARG_LIST_MAPS,
GAME_ARG_LIST_TECHTRESS,
GAME_ARG_LIST_SCENARIOS,
GAME_ARG_LIST_TILESETS,
GAME_ARG_LIST_TUTORIALS,
GAME_ARG_DATA_PATH,
GAME_ARG_INI_PATH,
GAME_ARG_LOG_PATH,
@@ -249,6 +265,37 @@ void printParameterHelp(const char *argv0, bool foundInvalidArgs) {
printf("\n \t\texample:");
printf("\n %s %s=stranded",extractFileFromDirectoryPath(argv0).c_str(),GAME_ARGS[GAME_ARG_VALIDATE_SCENARIO]);
printf("\n%s=x",GAME_ARGS[GAME_ARG_LIST_MAPS]);
printf("\n \t\tdisplay a list of game content: maps");
printf("\n \t\twhere x is an optional name filter.");
printf("\n \t\texample:");
printf("\n %s %s=island*",extractFileFromDirectoryPath(argv0).c_str(),GAME_ARGS[GAME_ARG_LIST_MAPS]);
printf("\n%s=showfactions",GAME_ARGS[GAME_ARG_LIST_TECHTRESS]);
printf("\n \t\tdisplay a list of game content: techtrees");
printf("\n \t\twhere showfactions is an optional parameter.");
printf("\n \t\tto display factions in each techtree.");
printf("\n \t\texample:");
printf("\n %s %s=showfactions",extractFileFromDirectoryPath(argv0).c_str(),GAME_ARGS[GAME_ARG_LIST_TECHTRESS]);
printf("\n%s=x",GAME_ARGS[GAME_ARG_LIST_SCENARIOS]);
printf("\n \t\tdisplay a list of game content: scenarios");
printf("\n \t\twhere x is an optional name filter.");
printf("\n \t\texample:");
printf("\n %s %s=beginner*",extractFileFromDirectoryPath(argv0).c_str(),GAME_ARGS[GAME_ARG_LIST_SCENARIOS]);
printf("\n%s=x",GAME_ARGS[GAME_ARG_LIST_TILESETS]);
printf("\n \t\tdisplay a list of game content: tilesets");
printf("\n \t\twhere x is an optional name filter.");
printf("\n \t\texample:");
printf("\n %s %s=f*",extractFileFromDirectoryPath(argv0).c_str(),GAME_ARGS[GAME_ARG_LIST_TILESETS]);
printf("\n%s=x",GAME_ARGS[GAME_ARG_LIST_TUTORIALS]);
printf("\n \t\tdisplay a list of game content: tutorials");
printf("\n \t\twhere x is an optional name filter.");
printf("\n \t\texample:");
printf("\n %s %s=*",extractFileFromDirectoryPath(argv0).c_str(),GAME_ARGS[GAME_ARG_LIST_TUTORIALS]);
// "================================================================================"
printf("\n%s=x\t\t\tSets the game data path to x",GAME_ARGS[GAME_ARG_DATA_PATH]);
printf("\n \t\texample:");
@@ -417,7 +464,12 @@ int mainSetup(int argc, char **argv) {
hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_SHOW_INI_SETTINGS]) == true ||
hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_VALIDATE_TECHTREES]) == true ||
hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_VALIDATE_FACTIONS]) == true ||
hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_VALIDATE_SCENARIO]) == true) {
hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_VALIDATE_SCENARIO]) == true ||
hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_LIST_MAPS]) == true ||
hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_LIST_TECHTRESS]) == true ||
hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_LIST_SCENARIOS]) == true ||
hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_LIST_TILESETS]) == true ||
hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_LIST_TUTORIALS]) == true) {
haveSpecialOutputCommandLineOption = true;
}