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Just a detail
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@@ -492,9 +492,7 @@ namespace Game {
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if (requestedCommands.empty() == false) {
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if (requestedCommands.empty() == false) {
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if (SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork, "In [%s::%s Line: %d] WARNING / ERROR, requestedCommands.size() = %d\n", extractFileFromDirectoryPath(__FILE__).c_str(), __FUNCTION__, __LINE__, requestedCommands.size());
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if (SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork, "In [%s::%s Line: %d] WARNING / ERROR, requestedCommands.size() = %d\n", extractFileFromDirectoryPath(__FILE__).c_str(), __FUNCTION__, __LINE__, requestedCommands.size());
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printf("May go out of synch: client requestedCommands.size() = %zd\n", requestedCommands.size());
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printf("May go out of sync: client requestedCommands.size() = %zd\n", requestedCommands.size());
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/*sendTextMessage(sMsg, -1, true, "");
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sleep(0);*/
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}
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}
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} catch (const game_runtime_error &ex) {
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} catch (const game_runtime_error &ex) {
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SystemFlags::OutputDebug(SystemFlags::debugNetwork, "In [%s::%s Line: %d] Error [%s]\n", extractFileFromDirectoryPath(__FILE__).c_str(), __FUNCTION__, __LINE__, ex.what());
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SystemFlags::OutputDebug(SystemFlags::debugNetwork, "In [%s::%s Line: %d] Error [%s]\n", extractFileFromDirectoryPath(__FILE__).c_str(), __FUNCTION__, __LINE__, ex.what());
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