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- added a new check for duplicate data (maps, tilesets and techtree names)
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@@ -108,8 +108,8 @@ public:
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// =====================================================
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void Tokenize(const string& str,vector<string>& tokens,const string& delimiters = " ");
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bool isdir(const char *path);
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void findDirs(const vector<string> &paths, vector<string> &results, bool errorOnNotFound=false);
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void findAll(const vector<string> &paths, const string &fileFilter, vector<string> &results, bool cutExtension=false, bool errorOnNotFound=true);
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void findDirs(const vector<string> &paths, vector<string> &results, bool errorOnNotFound=false,bool keepDuplicates=false);
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void findAll(const vector<string> &paths, const string &fileFilter, vector<string> &results, bool cutExtension=false, bool errorOnNotFound=true,bool keepDuplicates=false);
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void findAll(const string &path, vector<string> &results, bool cutExtension=false, bool errorOnNotFound=true);
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int32 getFolderTreeContentsCheckSumRecursively(vector<string> paths, string pathSearchString, const string filterFileExt, Checksum *recursiveChecksum);
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