diff --git a/mk/steamworks_sdk/sdk/tools/ContentBuilder/run_build_editor.sh b/mk/steamworks_sdk/sdk/tools/ContentBuilder/run_build_editor.sh new file mode 100755 index 000000000..30d0ead02 --- /dev/null +++ b/mk/steamworks_sdk/sdk/tools/ContentBuilder/run_build_editor.sh @@ -0,0 +1,6 @@ +#!/usr/bin/env bash + +STEAMROOT="$(cd "${0%/*}" && echo $PWD)" +STEAMCMD=`basename "$0" .sh` + +./builder_linux/steamcmd.sh +login megaglest_team $1 +run_app_build_http ../scripts/editor_app_linux_611990.vdf +quit diff --git a/mk/steamworks_sdk/sdk/tools/ContentBuilder/run_build_win_editor.sh b/mk/steamworks_sdk/sdk/tools/ContentBuilder/run_build_win_editor.sh new file mode 100755 index 000000000..3bf1b92c7 --- /dev/null +++ b/mk/steamworks_sdk/sdk/tools/ContentBuilder/run_build_win_editor.sh @@ -0,0 +1,6 @@ +#!/usr/bin/env bash + +STEAMROOT="$(cd "${0%/*}" && echo $PWD)" +STEAMCMD=`basename "$0" .sh` + +./builder_linux/steamcmd.sh +login megaglest_team $1 +run_app_build_http ../scripts/editor_app_win_611990.vdf +quit diff --git a/mk/steamworks_sdk/sdk/tools/ContentBuilder/scripts/megaglest_editor_build_linux_611990.vdf b/mk/steamworks_sdk/sdk/tools/ContentBuilder/scripts/editor_app_linux_611990.vdf similarity index 78% rename from mk/steamworks_sdk/sdk/tools/ContentBuilder/scripts/megaglest_editor_build_linux_611990.vdf rename to mk/steamworks_sdk/sdk/tools/ContentBuilder/scripts/editor_app_linux_611990.vdf index b9bf86b1d..168eab989 100644 --- a/mk/steamworks_sdk/sdk/tools/ContentBuilder/scripts/megaglest_editor_build_linux_611990.vdf +++ b/mk/steamworks_sdk/sdk/tools/ContentBuilder/scripts/editor_app_linux_611990.vdf @@ -1,7 +1,7 @@ "appbuild" { "appid" "611990" - "desc" "MegaGlest Editor" // description for this build + "desc" "MegaGlest Editor Linux" // description for this build "buildoutput" "..\output\" // build output folder for .log, .csm & .csd files, relative to location of this file "contentroot" "..\content\" // root content folder, relative to location of this file "setlive" "" // branch to set live after successful build, non if empty @@ -10,6 +10,6 @@ "depots" { - "578871" "linux_x64_build_578871.vdf" + "611991" "editor_depot_linux_x64_611991.vdf" } } diff --git a/mk/steamworks_sdk/sdk/tools/ContentBuilder/scripts/editor_app_win_611990.vdf b/mk/steamworks_sdk/sdk/tools/ContentBuilder/scripts/editor_app_win_611990.vdf new file mode 100644 index 000000000..25e59a637 --- /dev/null +++ b/mk/steamworks_sdk/sdk/tools/ContentBuilder/scripts/editor_app_win_611990.vdf @@ -0,0 +1,16 @@ +"appbuild" +{ + "appid" "611990" + "desc" "MegaGlest Editor Windows" // description for this build + "buildoutput" "..\output\" // build output folder for .log, .csm & .csd files, relative to location of this file + "contentroot" "..\content\" // root content folder, relative to location of this file + "setlive" "" // branch to set live after successful build, non if empty + "preview" "0" // to enable preview builds + "local" "" // set to flie path of local content server + + "depots" + { + "611992" "editor_depot_win_x64_611992.vdf" + "611993" "editor_depot_win_x86_611993.vdf" + } +} diff --git a/mk/steamworks_sdk/sdk/tools/ContentBuilder/scripts/editor_depot_linux_x64_611991.vdf b/mk/steamworks_sdk/sdk/tools/ContentBuilder/scripts/editor_depot_linux_x64_611991.vdf new file mode 100644 index 000000000..2798f87e7 --- /dev/null +++ b/mk/steamworks_sdk/sdk/tools/ContentBuilder/scripts/editor_depot_linux_x64_611991.vdf @@ -0,0 +1,26 @@ +"DepotBuildConfig" +{ + // Set your assigned depot ID here + "DepotID" "611991" + "ContentRoot" "..\content\editor_linux_x64\" + + // include all files recursivley + "FileMapping" + { + // This can be a full path, or a path relative to ContentRoot + "LocalPath" "*" + + + // This is a path relative to the install folder of your game + "DepotPath" "." + + // If LocalPath contains wildcards, setting this means that all + // matching files within subdirectories of LocalPath will also + // be included. + "recursive" "1" + } + + // but exclude all symbol files + // This can be a full path, or a path relative to ContentRoot + "FileExclusion" "*.pdb" +} diff --git a/mk/steamworks_sdk/sdk/tools/ContentBuilder/scripts/editor_depot_win_x64_611992.vdf b/mk/steamworks_sdk/sdk/tools/ContentBuilder/scripts/editor_depot_win_x64_611992.vdf new file mode 100644 index 000000000..741072d65 --- /dev/null +++ b/mk/steamworks_sdk/sdk/tools/ContentBuilder/scripts/editor_depot_win_x64_611992.vdf @@ -0,0 +1,25 @@ +"DepotBuildConfig" +{ + // Set your assigned depot ID here + "DepotID" "611992" + "ContentRoot" "..\content\editor_win_x64\" + + // include all files recursivley + "FileMapping" + { + // This can be a full path, or a path relative to ContentRoot + "LocalPath" "*" + + // This is a path relative to the install folder of your game + "DepotPath" "." + + // If LocalPath contains wildcards, setting this means that all + // matching files within subdirectories of LocalPath will also + // be included. + "recursive" "1" + } + + // but exclude all symbol files + // This can be a full path, or a path relative to ContentRoot + "FileExclusion" "*.pdb" +} diff --git a/mk/steamworks_sdk/sdk/tools/ContentBuilder/scripts/editor_depot_win_x86_611993.vdf b/mk/steamworks_sdk/sdk/tools/ContentBuilder/scripts/editor_depot_win_x86_611993.vdf new file mode 100644 index 000000000..321635b1b --- /dev/null +++ b/mk/steamworks_sdk/sdk/tools/ContentBuilder/scripts/editor_depot_win_x86_611993.vdf @@ -0,0 +1,25 @@ +"DepotBuildConfig" +{ + // Set your assigned depot ID here + "DepotID" "611993" + "ContentRoot" "..\content\editor_win_x86\" + + // include all files recursivley + "FileMapping" + { + // This can be a full path, or a path relative to ContentRoot + "LocalPath" "*" + + // This is a path relative to the install folder of your game + "DepotPath" "." + + // If LocalPath contains wildcards, setting this means that all + // matching files within subdirectories of LocalPath will also + // be included. + "recursive" "1" + } + + // but exclude all symbol files + // This can be a full path, or a path relative to ContentRoot + "FileExclusion" "*.pdb" +}