Fixed broken links

This commit is contained in:
mathusummut 2019-03-29 00:47:32 +01:00
parent 072940cacf
commit fcb0631539
8 changed files with 27 additions and 36 deletions

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@ -1,22 +1,22 @@
# BUILD.md
* **Getting the code:**
* [Set up the repositories locally](https://github.com/Glest/glest-source/blob/develop/BUILD.md#set-up-the-repositories-locally)
* [cloning](https://github.com/Glest/glest-source/blob/develop/BUILD.md#procedure-for-cloning)
* [Extra options for compiling](https://github.com/Glest/glest-source/blob/develop/BUILD.md#extra-options-for-compiling)
* [Set up the repositories locally](https://github.com/Glest/glest-source/blob/master/BUILD.md#set-up-the-repositories-locally)
* [cloning](https://github.com/Glest/glest-source/blob/master/BUILD.md#procedure-for-cloning)
* [Extra options for compiling](https://github.com/Glest/glest-source/blob/master/BUILD.md#extra-options-for-compiling)
* **Dependencies**
* [Windows](https://github.com/Glest/glest-source/blob/develop/BUILD.md#windows)
* [Linux, Mac OS, *BSD](https://github.com/Glest/glest-source/blob/develop/BUILD.md#linux)
* [Arch Linux](https://github.com/Glest/glest-source/blob/develop/BUILD.md#arch-linux)
* [Mac OS](https://github.com/Glest/glest-source/blob/develop/BUILD.md#mac-os)
* [BSD](https://github.com/Glest/glest-source/blob/develop/BUILD.md#bsd)
* [Windows](https://github.com/Glest/glest-source/blob/master/BUILD.md#windows)
* [Linux, Mac OS, *BSD](https://github.com/Glest/glest-source/blob/master/BUILD.md#linux)
* [Arch Linux](https://github.com/Glest/glest-source/blob/master/BUILD.md#arch-linux)
* [Mac OS](https://github.com/Glest/glest-source/blob/master/BUILD.md#mac-os)
* [BSD](https://github.com/Glest/glest-source/blob/master/BUILD.md#bsd)
* [Installing](https://github.com/Glest/glest-source/blob/develop/BUILD.md#installing)
* [Installing](https://github.com/Glest/glest-source/blob/master/BUILD.md#installing)
* **Compiling**
* [Windows](https://github.com/Glest/glest-source/blob/develop/BUILD.md#windows)
* [Linux, Mac OS, *BSD](https://github.com/Glest/glest-source/blob/develop/BUILD.md#windows-1)
* [Windows](https://github.com/Glest/glest-source/blob/master/BUILD.md#windows)
* [Linux, Mac OS, *BSD](https://github.com/Glest/glest-source/blob/master/BUILD.md#windows-1)
## Set up the repositories locally
@ -56,7 +56,7 @@ To view all available options, use `cmake .. -LH` while in the build directory.
On Windows simply run `setup.bat` in `\mk\windows`. `setup.bat` also updates the game before rebuilding.
Follow the
[instructions](https://github.com/Glest/glest-source/blob/develop/mk/windows/README.md)
[instructions](https://github.com/Glest/glest-source/blob/master/mk/windows/README.md)
listed in the `Windows` directory for further information.
### Linux
@ -124,7 +124,7 @@ Now that you have the source code and the dependencies, you can either
compile Glest and run it without installing, or you can set options
to install it. If you plan to **install**, then you can **skip the sections below**
and read
[INSTALL.md](https://github.com/Glest/glest-source/blob/develop/INSTALL.md)
[INSTALL.md](https://github.com/Glest/glest-source/blob/master/INSTALL.md)
## Compiling

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@ -11,7 +11,7 @@ Please remember to "star" this project.
## Website Design
Documentation for designing the websites is in [WEBSITE_DESIGN.md](https://github.com/Glest/glest-source/blob/develop/WEBSITE_DESIGN.md).
Documentation for designing the websites is in [WEBSITE_DESIGN.md](https://github.com/Glest/glest-source/blob/master/WEBSITE_DESIGN.md).
## Mods, tech trees, scenarios, tilesets, maps
@ -90,7 +90,7 @@ Problems arise when multiple patches are included in a single pull request:
from being merged
See the instructions in
[BUILD.md](https://github.com/Glest/glest-source/blob/develop/BUILD.md)
[BUILD.md](https://github.com/Glest/glest-source/blob/master/BUILD.md)
for important information about how to clone your forks so you can
easily contribute patches, graphics, or other content to the Glest
repositories.
@ -114,12 +114,12 @@ your fork.
1. [Fork the repo](https://github.com/Glest/glest-source/fork) (if you haven't already done so)
2. Clone it to your computer
3. When you're ready to work on an issue, be sure you're on the **develop** branch. From there,
3. When you're ready to work on an issue, be sure you're on the **master** branch. From there,
[create a separate branch](https://github.com/Kunena/Kunena-Forum/wiki/Create-a-new-branch-with-git-and-manage-branches)
(e.g. issue_32)
4. Make your changes. If you're unsure of some details while you're making edits, you can
discuss them on the ticket.
5. Add yourself to the [AUTHORS.md](https://github.com/Glest/glest-source/blob/develop/AUTHORS.md) file
5. Add yourself to the [AUTHORS.md](https://github.com/Glest/glest-source/blob/master/AUTHORS.md) file
6. Commit your changes. [git-cola](https://git-cola.github.io/) is a nice GUI front-end for adding files and entering commit messages (git-cola is probably available from your OS repository).
@ -129,7 +129,7 @@ discuss them on the ticket.
7. Push the working branch (e.g. issue_32) to your remote fork and make your
[pull request](https://help.github.com/articles/creating-a-pull-request-from-a-fork/)
* Do not merge it with the **develop** branch on your fork. That would result in multiple, or
* Do not merge it with the **master** branch on your fork. That would result in multiple, or
unrelated patches being included in a single PR.
8. If any further changes need to be made, comments will be made on the pull request.
@ -143,4 +143,4 @@ repo with the remote upstream. GitHub has instructions for doing this:
1. [Configuring a remote for a fork](https://help.github.com/articles/configuring-a-remote-for-a-fork/)
* For step 3 on that page, use https://github.com/Glest/glest-source for the URL.
2. [Syncing a Fork](https://help.github.com/articles/syncing-a-fork/)
* On that page, it shows how to merge the **develop** branch (steps 4 & 5 of **Syncing a Fork**).
* On that page, it shows how to merge the **master** branch (steps 4 & 5 of **Syncing a Fork**).

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@ -8,12 +8,12 @@ operating system.
## Windows
* [Glest Windows Installer](https://github.com/Glest/windows-installer)
* [Build and Install from source code](https://github.com/Glest/glest-source/blob/develop/mk/windows/README.md)
* [Build and Install from source code](https://github.com/Glest/glest-source/blob/master/mk/windows/README.md)
## Linux, Mac OS, BSD
Review the dependency information and instructions for [building from
source](https://github.com/Glest/glest-source/blob/develop/BUILD.md).
source](https://github.com/Glest/glest-source/blob/master/BUILD.md).
From the top of the project source directory:

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@ -20,13 +20,6 @@ changes).
Part of the template for the site is in the perl script, and another part is in
[an ini file](https://github.com/Glest/glest.github.io/blob/master/convert_faction_xml2html/glestpack.ini).
## Primary documentation
### Files in [docs](https://github.com/Glest/glest.github.io/tree/master/docs)
See the [README in that folder](https://github.com/Glest/glest.github.io/blob/master/docs/README.md)
for an explanation of how to edit the html files in glest.github.io/docs.
## Server list and player stats
### https://glest.dreamhosters.com/
@ -35,8 +28,8 @@ The repo is at
https://github.com/Glest/glest-masterserver and the
instructions are in
[docs/README.txt](https://github.com/Glest/glest-masterserver/blob/develop/docs/README.md)
[docs/README.txt](https://github.com/Glest/glest-masterserver/blob/master/README.md)
To help with testing you can also use this:
* [exported database](https://github.com/Glest/glest-masterserver/blob/develop/docs/mysql_glest_dreamhosters_com_exported_20180616.sql) in SQL format
* [exported database](https://github.com/glest/glest-masterserver/blob/master/snapshot/mysql_glest_dreamhosters_com_exported_20180616.sql) in SQL format

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@ -1338,9 +1338,6 @@ namespace Game {
bool UnitType::getCellMapCell(int x, int y, CardinalDir facing) const {
assert(cellMap);
if (cellMap == NULL) {
throw game_runtime_error("cellMap == NULL");
}
//checkItemInVault(&(this->size),this->size);
int tmp = 0;

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@ -1352,7 +1352,8 @@ namespace Game {
assert(isInside(currPos));
if (ut->hasCellMap() == false || ut->getCellMapCell(i, j, unit->getModelFacing())) {
if (getCell(currPos)->getUnit(field) != NULL && getCell(currPos)->getUnit(field) != unit) {
Unit* current = getCell(currPos)->getUnit(field);
if (current != NULL && current != unit) {
//if unit tries to move into a cell where another unit resides cancel the move command
if (unit->getCurrSkill() != NULL &&
unit->getCurrSkill()->getClass() == scMove) {

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@ -69,7 +69,7 @@ namespace Game {
private:
Cell(Cell&);
void operator=(Cell&);
//void operator=(Cell&);
public:
Cell();

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@ -69,7 +69,7 @@ namespace Shared {
flags |= flag;
}
static bool isFlagSet(GlobalStaticFlagTypes flag) {
return (flags & (unsigned int) flag) == (unsigned int) flag;
return (flags & flag) == flag;
}
protected: