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https://github.com/glest/glest-source.git
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Fixed broken links
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BUILD.md
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BUILD.md
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# BUILD.md
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* **Getting the code:**
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* [Set up the repositories locally](https://github.com/Glest/glest-source/blob/develop/BUILD.md#set-up-the-repositories-locally)
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* [cloning](https://github.com/Glest/glest-source/blob/develop/BUILD.md#procedure-for-cloning)
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* [Extra options for compiling](https://github.com/Glest/glest-source/blob/develop/BUILD.md#extra-options-for-compiling)
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* [Set up the repositories locally](https://github.com/Glest/glest-source/blob/master/BUILD.md#set-up-the-repositories-locally)
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* [cloning](https://github.com/Glest/glest-source/blob/master/BUILD.md#procedure-for-cloning)
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* [Extra options for compiling](https://github.com/Glest/glest-source/blob/master/BUILD.md#extra-options-for-compiling)
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* **Dependencies**
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* [Windows](https://github.com/Glest/glest-source/blob/develop/BUILD.md#windows)
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* [Linux, Mac OS, *BSD](https://github.com/Glest/glest-source/blob/develop/BUILD.md#linux)
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* [Arch Linux](https://github.com/Glest/glest-source/blob/develop/BUILD.md#arch-linux)
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* [Mac OS](https://github.com/Glest/glest-source/blob/develop/BUILD.md#mac-os)
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* [BSD](https://github.com/Glest/glest-source/blob/develop/BUILD.md#bsd)
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* [Windows](https://github.com/Glest/glest-source/blob/master/BUILD.md#windows)
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* [Linux, Mac OS, *BSD](https://github.com/Glest/glest-source/blob/master/BUILD.md#linux)
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* [Arch Linux](https://github.com/Glest/glest-source/blob/master/BUILD.md#arch-linux)
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* [Mac OS](https://github.com/Glest/glest-source/blob/master/BUILD.md#mac-os)
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* [BSD](https://github.com/Glest/glest-source/blob/master/BUILD.md#bsd)
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* [Installing](https://github.com/Glest/glest-source/blob/develop/BUILD.md#installing)
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* [Installing](https://github.com/Glest/glest-source/blob/master/BUILD.md#installing)
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* **Compiling**
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* [Windows](https://github.com/Glest/glest-source/blob/develop/BUILD.md#windows)
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* [Linux, Mac OS, *BSD](https://github.com/Glest/glest-source/blob/develop/BUILD.md#windows-1)
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* [Windows](https://github.com/Glest/glest-source/blob/master/BUILD.md#windows)
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* [Linux, Mac OS, *BSD](https://github.com/Glest/glest-source/blob/master/BUILD.md#windows-1)
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## Set up the repositories locally
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@ -56,7 +56,7 @@ To view all available options, use `cmake .. -LH` while in the build directory.
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On Windows simply run `setup.bat` in `\mk\windows`. `setup.bat` also updates the game before rebuilding.
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Follow the
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[instructions](https://github.com/Glest/glest-source/blob/develop/mk/windows/README.md)
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[instructions](https://github.com/Glest/glest-source/blob/master/mk/windows/README.md)
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listed in the `Windows` directory for further information.
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### Linux
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@ -124,7 +124,7 @@ Now that you have the source code and the dependencies, you can either
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compile Glest and run it without installing, or you can set options
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to install it. If you plan to **install**, then you can **skip the sections below**
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and read
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[INSTALL.md](https://github.com/Glest/glest-source/blob/develop/INSTALL.md)
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[INSTALL.md](https://github.com/Glest/glest-source/blob/master/INSTALL.md)
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## Compiling
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@ -11,7 +11,7 @@ Please remember to "star" this project.
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## Website Design
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Documentation for designing the websites is in [WEBSITE_DESIGN.md](https://github.com/Glest/glest-source/blob/develop/WEBSITE_DESIGN.md).
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Documentation for designing the websites is in [WEBSITE_DESIGN.md](https://github.com/Glest/glest-source/blob/master/WEBSITE_DESIGN.md).
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## Mods, tech trees, scenarios, tilesets, maps
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@ -90,7 +90,7 @@ Problems arise when multiple patches are included in a single pull request:
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from being merged
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See the instructions in
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[BUILD.md](https://github.com/Glest/glest-source/blob/develop/BUILD.md)
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[BUILD.md](https://github.com/Glest/glest-source/blob/master/BUILD.md)
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for important information about how to clone your forks so you can
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easily contribute patches, graphics, or other content to the Glest
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repositories.
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@ -114,12 +114,12 @@ your fork.
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1. [Fork the repo](https://github.com/Glest/glest-source/fork) (if you haven't already done so)
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2. Clone it to your computer
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3. When you're ready to work on an issue, be sure you're on the **develop** branch. From there,
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3. When you're ready to work on an issue, be sure you're on the **master** branch. From there,
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[create a separate branch](https://github.com/Kunena/Kunena-Forum/wiki/Create-a-new-branch-with-git-and-manage-branches)
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(e.g. issue_32)
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4. Make your changes. If you're unsure of some details while you're making edits, you can
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discuss them on the ticket.
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5. Add yourself to the [AUTHORS.md](https://github.com/Glest/glest-source/blob/develop/AUTHORS.md) file
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5. Add yourself to the [AUTHORS.md](https://github.com/Glest/glest-source/blob/master/AUTHORS.md) file
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6. Commit your changes. [git-cola](https://git-cola.github.io/) is a nice GUI front-end for adding files and entering commit messages (git-cola is probably available from your OS repository).
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@ -129,7 +129,7 @@ discuss them on the ticket.
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7. Push the working branch (e.g. issue_32) to your remote fork and make your
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[pull request](https://help.github.com/articles/creating-a-pull-request-from-a-fork/)
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* Do not merge it with the **develop** branch on your fork. That would result in multiple, or
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* Do not merge it with the **master** branch on your fork. That would result in multiple, or
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unrelated patches being included in a single PR.
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8. If any further changes need to be made, comments will be made on the pull request.
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@ -143,4 +143,4 @@ repo with the remote upstream. GitHub has instructions for doing this:
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1. [Configuring a remote for a fork](https://help.github.com/articles/configuring-a-remote-for-a-fork/)
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* For step 3 on that page, use https://github.com/Glest/glest-source for the URL.
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2. [Syncing a Fork](https://help.github.com/articles/syncing-a-fork/)
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* On that page, it shows how to merge the **develop** branch (steps 4 & 5 of **Syncing a Fork**).
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* On that page, it shows how to merge the **master** branch (steps 4 & 5 of **Syncing a Fork**).
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@ -8,12 +8,12 @@ operating system.
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## Windows
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* [Glest Windows Installer](https://github.com/Glest/windows-installer)
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* [Build and Install from source code](https://github.com/Glest/glest-source/blob/develop/mk/windows/README.md)
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* [Build and Install from source code](https://github.com/Glest/glest-source/blob/master/mk/windows/README.md)
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## Linux, Mac OS, BSD
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Review the dependency information and instructions for [building from
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source](https://github.com/Glest/glest-source/blob/develop/BUILD.md).
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source](https://github.com/Glest/glest-source/blob/master/BUILD.md).
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From the top of the project source directory:
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@ -20,13 +20,6 @@ changes).
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Part of the template for the site is in the perl script, and another part is in
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[an ini file](https://github.com/Glest/glest.github.io/blob/master/convert_faction_xml2html/glestpack.ini).
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## Primary documentation
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### Files in [docs](https://github.com/Glest/glest.github.io/tree/master/docs)
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See the [README in that folder](https://github.com/Glest/glest.github.io/blob/master/docs/README.md)
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for an explanation of how to edit the html files in glest.github.io/docs.
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## Server list and player stats
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### https://glest.dreamhosters.com/
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@ -35,8 +28,8 @@ The repo is at
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https://github.com/Glest/glest-masterserver and the
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instructions are in
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[docs/README.txt](https://github.com/Glest/glest-masterserver/blob/develop/docs/README.md)
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[docs/README.txt](https://github.com/Glest/glest-masterserver/blob/master/README.md)
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To help with testing you can also use this:
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* [exported database](https://github.com/Glest/glest-masterserver/blob/develop/docs/mysql_glest_dreamhosters_com_exported_20180616.sql) in SQL format
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* [exported database](https://github.com/glest/glest-masterserver/blob/master/snapshot/mysql_glest_dreamhosters_com_exported_20180616.sql) in SQL format
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@ -1338,9 +1338,6 @@ namespace Game {
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bool UnitType::getCellMapCell(int x, int y, CardinalDir facing) const {
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assert(cellMap);
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if (cellMap == NULL) {
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throw game_runtime_error("cellMap == NULL");
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}
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//checkItemInVault(&(this->size),this->size);
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int tmp = 0;
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assert(isInside(currPos));
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if (ut->hasCellMap() == false || ut->getCellMapCell(i, j, unit->getModelFacing())) {
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if (getCell(currPos)->getUnit(field) != NULL && getCell(currPos)->getUnit(field) != unit) {
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Unit* current = getCell(currPos)->getUnit(field);
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if (current != NULL && current != unit) {
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//if unit tries to move into a cell where another unit resides cancel the move command
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if (unit->getCurrSkill() != NULL &&
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unit->getCurrSkill()->getClass() == scMove) {
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private:
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Cell(Cell&);
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void operator=(Cell&);
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//void operator=(Cell&);
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public:
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Cell();
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flags |= flag;
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}
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static bool isFlagSet(GlobalStaticFlagTypes flag) {
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return (flags & (unsigned int) flag) == (unsigned int) flag;
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return (flags & flag) == flag;
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}
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protected:
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